Difference between revisions of "Possession"
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|developer = [[Rickton|Taylor Vaughan]] | |developer = [[Rickton|Taylor Vaughan]] | ||
|status = In Development | |status = In Development | ||
|released = In Development. | |released = In Development. | ||
|updated = Preview build released | |updated = Preview build 2 released November 5, 2016 | ||
|platforms = Mac, Windows, Linux | |platforms = Mac, Windows, Linux | ||
|language = [[Lua]] | |language = [[Lua]] | ||
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*Choice between ASCII or Graphical mode, for the oldschool roguelike fans. | *Choice between ASCII or Graphical mode, for the oldschool roguelike fans. | ||
Although it is in development, a [http://weirdfellows.itch.io/possession2 preview build] is available which features three levels from the final game. | Although it is in development, a [http://weirdfellows.itch.io/possession2 preview build] is available which features three levels from the final game. | ||
Revision as of 13:21, 6 November 2016
Possession 2 | |
---|---|
Developer | Taylor Vaughan |
Theme | Humor/Fantasy/Horror |
Influences | ToME, Brogue, Dungeons of Dredmor, Dungeon Crawl Stone Soup, Oddworld |
Status | In Development |
Released | In Development. |
Updated | Preview build 2 released November 5, 2016 |
Licensing | Closed Source |
P. Language | Lua |
Platforms | Mac, Windows, Linux |
Interface | Keyboard or Mouse |
Game Length | Short |
Official site of Possession 2 |
Sequel to Possession: Escape from the Nether Regions.
You play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter.
Features:
- Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
- Special themed levels with unique hazards, creatures and layouts.
- Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
- Quick to pick up and play.
- Entirely playable with just the keyboard, just the mouse, or a combination of the two.
- Mod support! Add your own creatures, powers and special levels, or change the ones already there.
- Choice between ASCII or Graphical mode, for the oldschool roguelike fans.
Although it is in development, a preview build is available which features three levels from the final game.