Difference between revisions of "Possession"

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m (Link updates)
(Updating with date of preview release, removing Greenlight link)
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|developer = [[Rickton|Taylor Vaughan]]
|developer = [[Rickton|Taylor Vaughan]]
|status = In Development
|status = In Development
|released = In Development. Planned for late 2015 release
|released = In Development.
|updated = Preview build released August 13, 2015
|updated = Preview build 2 released November 5, 2016
|platforms = Mac, Windows, Linux
|platforms = Mac, Windows, Linux
|language = [[Lua]]
|language = [[Lua]]
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*Choice between ASCII or Graphical mode, for the oldschool roguelike fans.  
*Choice between ASCII or Graphical mode, for the oldschool roguelike fans.  


Although it is in development, a [http://weirdfellows.itch.io/possession2 preview build] is available which features three levels from the final game.<br>
Although it is in development, a [http://weirdfellows.itch.io/possession2 preview build] is available which features three levels from the final game.
Possession 2 is also currently on Steam Greenlight:<br>
[http://steamcommunity.com/sharedfiles/filedetails/?id=492138692 Open in Browser]<br>
[http://possession2.com/greenlight.php Open in Steam]

Revision as of 13:21, 6 November 2016

Possession 2
Developer Taylor Vaughan
Theme Humor/Fantasy/Horror
Influences ToME, Brogue, Dungeons of Dredmor, Dungeon Crawl Stone Soup, Oddworld
Status In Development
Released In Development.
Updated Preview build 2 released November 5, 2016
Licensing Closed Source
P. Language Lua
Platforms Mac, Windows, Linux
Interface Keyboard or Mouse
Game Length Short
Official site of Possession 2


Sequel to Possession: Escape from the Nether Regions. You play as a ghost escaped from the Nether Regions, trying to make your way to the surface. You are incredibly frail, but have one advantage: you can possess the bodies of the monsters you encounter.

Features:

  • Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
  • Special themed levels with unique hazards, creatures and layouts.
  • Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
  • Quick to pick up and play.
  • Entirely playable with just the keyboard, just the mouse, or a combination of the two.
  • Mod support! Add your own creatures, powers and special levels, or change the ones already there.
  • Choice between ASCII or Graphical mode, for the oldschool roguelike fans.

Although it is in development, a preview build is available which features three levels from the final game.