Difference between revisions of "City of the Damned"
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The Legions of Hell invaded the City with the intention to slay its inhabitants. The Heavenly Forces had to intervene. Now both sides are bent to fight each other until none of the opponents remain. Choose your side and join the fray! | The Legions of Hell invaded the City with the intention to slay its inhabitants. The Heavenly Forces had to intervene. Now both sides are bent to fight each other until none of the opponents remain. Choose your side and join the fray! | ||
City of the Damned a simple fast-paced coffeebreak roguelike inspired by a [[7DRL]] entry [[City of the Condemned]] by [[aave]]. | City of the Damned a simple fast-paced coffeebreak roguelike inspired by (or you should probably say, is a remake of) a [[7DRL]] entry [[City of the Condemned]] by [[aave]]. | ||
https://sites.google.com/site/gwathlobal2/cotd_screen.png | https://sites.google.com/site/gwathlobal2/cotd_screen.png |
Revision as of 13:18, 7 January 2017
City of the Damned | |
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Stable game | |
Developer | Gwathlobal |
Theme | Christian mythology |
Influences | City of the Condemned |
Released | Jan 07, 2016 (1) |
Updated | Jan 07, 2016 (1) |
Licensing | Open Source |
P. Language | Common Lisp |
Platforms | Windows, Linux |
Interface | SDL |
Game Length | ~10 minutes |
Official site of City of the Damned |
City of the Damned is a coffeebreak roguelike
The Legions of Hell invaded the City with the intention to slay its inhabitants. The Heavenly Forces had to intervene. Now both sides are bent to fight each other until none of the opponents remain. Choose your side and join the fray!
City of the Damned a simple fast-paced coffeebreak roguelike inspired by (or you should probably say, is a remake of) a 7DRL entry City of the Condemned by aave.
Features
- Giant overland City
- Angels and Demons battling in its streets
- Factions and allies
- Blood and gore
Gameplay
- You can side either with Angels or with Demons. Though mankind is allied with angels, it is mainly stuck in the conflict between the parties.
- You are not alone and should not be able to overcome all obstacles by yourself, some enemies will require aid of your allies.
- Your enemies are able to hide their true appearence, so observe and learn their tactics to avoid nasty surprises.
- "Friendly fire" is allowed, so do not get in the way of your more powerfull allies.
- Your resource is power. You can stockpile it to get a "level up" or spend it on your abilities.
- You gain power when killing enemies proportional to their strength. Besides each party has other special ways to gain power.
The Heavenly Forces
- The Heavenly Forces are represented with two units: Angel and Archangel.
- You start as an Angel who can easily dispatch lowly Imps.
- You can bless humans to gain power.
- You are able to hide you divinity and disguise yourself as a human to lure enemies to you.
- Your strength is an ability to heal yourself when needed.
- To win, kill all demons or ascend beyond Archangel. Survival of mankind is not required.
The Legions of Hell
- The Legions of Hell are represented with three units: Imp, Demon and Archdemon.
- You start as a puny Imp who is no match for an Angel. Run or summon help when confronted by one.
- Imps and demons are able to possess humans. Once "in possession", you will appear as this human to everybody else. Archdemons no longer need this tactict of a coward and can not possess anybody.
- You kill humans (or fellow demons, by the way) to gain power and heal.
- Beware of blessed ones. When you touch them - you will burn and consume the blessing. Blessed humans are immune to possession. Though the damage from blessings is minor, it way prove fatal in some situations.
- Your strength is an ability to summon allies to yourself to gang up on your enemy.
- To win, kill all angels or ascend beyond Archdemon. Destruction of mankind is not enough.
Note
The game is known to freeze sometimes for several seconds after you make a move, especially in the beginning. This is due to pathfinding calculations happening for more than 100 actors. Once their numbers naturally dwindle these delays become unnoticeable.