Difference between revisions of "Shadow of the Wyrm"
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
|influences = ADOM, Omega | |influences = ADOM, Omega | ||
|released = August 31, 2015 (v0.3.9) | |released = August 31, 2015 (v0.3.9) | ||
|updated = | |updated = March 1, 2017 (v0.6.1) | ||
|licensing = [[MIT]] | |licensing = [[MIT]] | ||
|language = [[Cpp]], [[Lua]] | |language = [[Cpp]], [[Lua]] |
Revision as of 13:18, 1 March 2017
Shadow of the Wyrm | |
---|---|
Alpha Project | |
Developer | Julian Day (jcd748) |
Theme | Fantasy |
Influences | ADOM, Omega |
Released | August 31, 2015 (v0.3.9) |
Updated | March 1, 2017 (v0.6.1) |
Licensing | MIT |
P. Language | Cpp, Lua |
Platforms | Windows, Linux, Unix |
Interface | Curses, Keyboard |
Game Length | Long |
Official site of Shadow of the Wyrm |
Description
Shadow of the Wyrm is an open-world fantasy roguelike in the style of ADOM and Omega. It was formerly known as Savage Lands.
Features
- Large world with random and set areas
- Quests from the starting island to the ends of the world
- A wide variety of races, classes, and optional conducts to suit various playstyles
- Nine deities, each with their own likes and dislikes
- A huge number of monsters, artifacts, items, and spells
- Full lower ASCII with over a dozen beautiful colours!
Screenshots