Difference between revisions of "Owlnest"
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|influences = Adom | |influences = Adom | ||
|released = February 10, 2017 | |released = February 10, 2017 | ||
|updated = | |updated = March 10, 2017 | ||
|licensing = [[Freeware]], [[Closed Source]] | |licensing = [[Freeware]], [[Closed Source]] | ||
|language = [[C++]] | |language = [[C++]] | ||
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* physics - realtime water and lava flow and objects burning, you can set entire forest into fire. | * physics - realtime water and lava flow and objects burning, you can set entire forest into fire. | ||
* different types of wounds instead of plain hitpoints; | * different types of wounds instead of plain hitpoints; | ||
* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions | * polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions. | ||
https://pp.userapi.com/c837421/v837421542/3534f/3uyoQ5z2wpQ.jpg | |||
https://pp.userapi.com/c837421/v837421542/3750d/lRtWUEPuIRc.jpg | |||
https://pp.userapi.com/c837421/v837421542/374fb/kTI6LWUOO4w.jpg | |||
https://pp.userapi.com/c637930/v637930542/2d8b7/ITBtFPnk6jU.jpg | https://pp.userapi.com/c637930/v637930542/2d8b7/ITBtFPnk6jU.jpg | ||
https://pp.userapi.com/c637930/v637930542/2d8c0/5w-JVWIePvw.jpg | https://pp.userapi.com/c637930/v637930542/2d8c0/5w-JVWIePvw.jpg |
Revision as of 20:35, 9 March 2017
Owlnest | |
---|---|
Alpha Project | |
Developer | Anfeir (Mikhail Maryshev) |
Theme | Fantasy |
Influences | Adom |
Released | February 10, 2017 |
Updated | March 10, 2017 |
Licensing | Freeware, Closed Source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Medium |
Official site of Owlnest |
A roguelike, currently in Demo status.
Some of already implemented features:
- extended action system with anything as the action target and context actions;
- specific actions available at the moment, when special abilities are gained;
- reactions - in cautious mode you can react to monster attacks using different counter-actions, available at the moment;
- physics - realtime water and lava flow and objects burning, you can set entire forest into fire.
- different types of wounds instead of plain hitpoints;
- polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions.