Difference between revisions of "DungeonsOfDecay"
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|developer = [[User:Sunny0815 | Matthias Sommer]] | |developer = [[User:Sunny0815 | Matthias Sommer]] | ||
|theme = [[Fantasy]] | |theme = [[Fantasy]] | ||
|influences = [[ | |influences = [[Dungeon Crawl Stone Soup]] | ||
|released = Okt 2011 | |released = Okt 2011 | ||
|updated = 05th Okt 2011 | |updated = 05th Okt 2011 | ||
|licensing = [[GPL]], [[Open source]] | |licensing = [[GPL]], [[Open source]] | ||
|language = [[Python]] | |language = [[Python]] | ||
|platforms = [Windows, Linux] (requires Python + libtcod) | |platforms = [[Windows]], [[Linux]] (requires [[Python]] + [[libtcod]]) | ||
|interface = [[ASCII]], Keyboard | |interface = [[ASCII]], Keyboard | ||
|length = < 2-3 hours | |length = < 2-3 hours | ||
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== The Game == | == The Game == | ||
Dungeons of Decay is a | Dungeons of Decay is a coffeebreak roguelike game in the tradition of [[Rogue]], [[Hack]], [[Nethack]], [[Dungeon Crawl Stone Soup|Dungeon Crawl]] and many others. | ||
Rogue, Hack, Nethack, Dungeon Crawl and many others. | |||
It is between 8 and 12 levels deep. One special feature is that all equipment | It is between 8 and 12 levels deep. One special feature is that all equipment wears down from use, so it becomes less useful. | ||
wears down from use, so it | |||
== Internals == | == Internals == | ||
It's still under development, but already fully playable. | It's still under development, but already fully playable. At the moment there many releases in short sequence, as new features are added. | ||
At the moment there many releases in short sequence, as new features are added. | |||
It's written completely in Python (2.7) using libtcod. | It's written completely in Python (2.7) using libtcod. It started as a toy for myself, following the tutorial at [[Complete_Roguelike_Tutorial,_using_python%2Blibtcod]], but it has outgrown the scope by far over time. It includes the dungeon builder from [[Dungeon_builder_written_in_Python]], stripped of the need for numpy. | ||
It started as a | |||
but it has outgrown the scope by far over time. | |||
It includes the dungeon builder from [[Dungeon_builder_written_in_Python]] | |||
stripped of the need for numpy. |
Latest revision as of 15:35, 16 May 2017
Dungeons of Decay | |
---|---|
Beta Project | |
Developer | Matthias Sommer |
Theme | Fantasy |
Influences | Dungeon Crawl Stone Soup |
Released | Okt 2011 |
Updated | 05th Okt 2011 |
Licensing | GPL, Open source |
P. Language | Python |
Platforms | Windows, Linux (requires Python + libtcod) |
Interface | ASCII, Keyboard |
Game Length | < 2-3 hours |
Official site of Dungeons of Decay |
The Plot
"For fates sake you are trapped in the 'Dungeon of Decay'. The entrances are locked, and there are nasty creatures around. Legends tell, there is a key to the gates, that was lost somewhere deep down below. This might be your only chance to make an escape.
But the legends also talk about dragons down there... and worse..."
The Game
Dungeons of Decay is a coffeebreak roguelike game in the tradition of Rogue, Hack, Nethack, Dungeon Crawl and many others.
It is between 8 and 12 levels deep. One special feature is that all equipment wears down from use, so it becomes less useful.
Internals
It's still under development, but already fully playable. At the moment there many releases in short sequence, as new features are added.
It's written completely in Python (2.7) using libtcod. It started as a toy for myself, following the tutorial at Complete_Roguelike_Tutorial,_using_python+libtcod, but it has outgrown the scope by far over time. It includes the dungeon builder from Dungeon_builder_written_in_Python, stripped of the need for numpy.