Difference between revisions of "Interhack"
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* Mac OSX: compiles (and runs?) thanks to Jeff | * Mac OSX: compiles (and runs?) thanks to Jeff | ||
22,935 lines of C++ and growing.... | 22,935 lines of C++ (v2.1.41) and growing.... | ||
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Surreal Time. There is no waiting for other players to make a move. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Surreal Time. There is no waiting for other players to make a move. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about. | ||
Line 40: | Line 40: | ||
The server is now saving and loading levels as required, and can (mostly) recover after a crash. Players can also save games and can now select a role and race. | The server is now saving and loading levels as required, and can (mostly) recover after a crash. Players can also save games and can now select a role and race. | ||
Current Games State: Alpha, but source code is | Current Games State: Alpha, but source code is withdrawn from Sourceforge. | ||
The Roguelike Theory Of Relativity (RTOR) | The Roguelike Theory Of Relativity (RTOR) was also available on Sourceforge (describing some aspects of the fully turn based multiplayer). |
Revision as of 02:02, 23 May 2017
Interhack | |
---|---|
Alpha Project | |
Developer | Nathan Daniels |
Theme | |
Influences | Nethack |
Released | Sep 03, 2000 (1.0.1) |
Updated | Dec 12, 2014 (2.1.43) |
Licensing | GPL |
P. Language | C++ |
Platforms | Unix Linux Windows OSX |
Interface | ANSI GTKmm |
Game Length | |
Official site of Interhack |
What are you looking for? Rabbits? Or something Bigger?
Requirements: glibmm
Operating System Support:
- Linux: fully supported
- Windows: compiles and almost fully running (mingw) - client works
- Mac OSX: compiles (and runs?) thanks to Jeff
22,935 lines of C++ (v2.1.41) and growing....
Interhack is a fully turn based, multiplayer roguelike game. There is no real time movement. There is no Surreal Time. There is no waiting for other players to make a move. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom plugins. This also allows each server running Interhack to have custom plugins the player does not know about.
Interhack currently supports the following plugins:
- Interfaces: ansi (working), gtkmm (partial), curses (basic)
- Interfaces: ansi supports ascii, IBMGraphics and utf-8, keypad input
- Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, blindness, gain experience, amnesia, other sight, turn undead, lock/unlock, hunger, slow digestion, create monster
- Objects: gold, potions, scrolls, spellbooks, wands, rings, armor, weapons, amulets, boots, gloves, shirts, shields, cloaks, food, corpses, doors, eggs
- Monsters: gridbugs, rodents, chameleons (that actually blend in), gnomes
- MonsterAI: bot, gridbug
- Roles: Archeologist, Barbarian, Caveperson, Healer, Knight, Priest, Ranger, Rogue, Samurai, Tourist, Valkyrie, Wizard
- Races: Dwarf, Elf, Gnome, Human, Orc
- Levels: normal, cavern, maze, template loader
- Rooms: simple, traps
The server is now saving and loading levels as required, and can (mostly) recover after a crash. Players can also save games and can now select a role and race.
Current Games State: Alpha, but source code is withdrawn from Sourceforge.
The Roguelike Theory Of Relativity (RTOR) was also available on Sourceforge (describing some aspects of the fully turn based multiplayer).