Difference between revisions of "Featured roguelike"

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(→‎Featured Roguelike: The Temple of Torment: Jotaf not Jice, see my recent edit on this main article for explanation or just look at the dev's website ;))
(added MidBoss)
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= Featured Roguelike: [http://www.thetempleoftorment.net/ The Temple of Torment]=
= Featured Roguelike: [https://midboss.net/ MidBoss]=
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[[The Temple of Torment]] is great example of a game, based on Jotaf's [[Complete Roguelike Tutorial, using python+libtcod]], that can evolve into very advanced form. TToT is a rather new roguelike which is highly inspired by the classics. It's a nice compromise between [[bandlike]] and [[hacklike]]. Levels are not big, as a single level takes single game screen, and the main dungeon is not persistant.   
[[MidBoss]] adds an enemy possession mechanic to the traditional roguelike formula. Possessing other monsters and mastering their forms unlocks abilities to mix and match, allowing players to adapt to whatever procedurally generated loot and layouts the dungeon throws at them. Players can rely on a relatively stable progression of forms and abilities to unlock each time they play.   
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Collateral dungeons are based on hardcoded levels, like in [[Larn]]. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay. It makes me feeling that developer could be inspired by [[ADOM]].
Shareable death cards, complete with stored stats, settings, and the seed value for a given run, allow players to try that run again, compete directly with friends, or simply start a new run with grave goods from previous attempts.


[[The Temple of Torment]] has multiple character classes, hunger and thirst (!) mechanics, optional permadeath, multiple levels of difficulty, and features both text and tile graphics.  
There are many customization options to suit players' preferences and needs for accessibility, including customizing the size of dungeon floors, key rebinding, colorblind modes, and allowing players to make cursed items stick once equipped.
 
MidBoss is available on [http://store.steampowered.com/app/561740/MidBoss/ Steam] and [https://eniko.itch.io/midboss itch.io].
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Revision as of 16:23, 25 May 2017

Featured Roguelike: MidBoss

MidBoss adds an enemy possession mechanic to the traditional roguelike formula. Possessing other monsters and mastering their forms unlocks abilities to mix and match, allowing players to adapt to whatever procedurally generated loot and layouts the dungeon throws at them. Players can rely on a relatively stable progression of forms and abilities to unlock each time they play.

33c90y.png

Shareable death cards, complete with stored stats, settings, and the seed value for a given run, allow players to try that run again, compete directly with friends, or simply start a new run with grave goods from previous attempts.

There are many customization options to suit players' preferences and needs for accessibility, including customizing the size of dungeon floors, key rebinding, colorblind modes, and allowing players to make cursed items stick once equipped.

MidBoss is available on Steam and itch.io.