Difference between revisions of "Talk:Roguelike Tutorial, using python3+tdl"
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Line 12: | Line 12: | ||
(dx, dy) = DIR.get(key) | (dx, dy) = DIR.get(key) | ||
#Do something with deltas | #Do something with deltas | ||
player_attack_or_move(dx, dy) | |||
instead of the giant block it currently is. | instead of the giant block it currently is. |
Latest revision as of 04:38, 24 June 2017
Worthwhile considering is a better condensed movement code using pythons dict.
using a simple constant
DIR = dict([('KP8', (0, -1)), ('KP2', (0, 1)), ('KP4', (-1, 0)), ('KP6', (1, 0)),
('KP7', (-1, -1)), ('KP9', (1, -1)), ('KP1', (-1, 1)), ('KP3', (1, 1)), ('KP5', (0, 0))])
you can change your player handling movement to
if key in DIR: (dx, dy) = DIR.get(key) #Do something with deltas player_attack_or_move(dx, dy)
instead of the giant block it currently is.