Difference between revisions of "Santolkrad"
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|released = never | |released = never | ||
|updated = never | |updated = never | ||
|licensing = | |licensing = Open source | ||
|language = C++ | |language = C++ | ||
|platforms = [[Linux]] | |platforms = [[Linux]] | ||
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|site = https://github.com/lowquark/cavedoggorl | |site = https://github.com/lowquark/cavedoggorl | ||
}} | }} | ||
Santolkrad will one day be a tile-based roguelike about magic powder and exploration. The game will feature permanent status effects, and rich interactions between objects. | |||
Santolkrad will one day be a tile-based roguelike about magic powder and exploration. The game will feature permanent status effects, and | |||
As it stands (v0.2), Santolkrad is a study of dijkstra maps, composite objects, randomly moving AI, and a dog the player may control. | As it stands (v0.2), Santolkrad is a study of dijkstra maps, composite objects, randomly moving AI, and a dog the player may control. | ||
Revision as of 21:04, 13 September 2017
Santolkrad | |
---|---|
Developer | Lowquark |
Theme | fantasy |
Influences | Dwarf Fortress, Caves of Qud, Pagan Practices |
Status | v0.2 |
Released | never |
Updated | never |
Licensing | Open source |
P. Language | C++ |
Platforms | Linux |
Interface | Mouse, Keyboard |
Game Length | 30 seconds |
Official site of Santolkrad |
Santolkrad will one day be a tile-based roguelike about magic powder and exploration. The game will feature permanent status effects, and rich interactions between objects.
As it stands (v0.2), Santolkrad is a study of dijkstra maps, composite objects, randomly moving AI, and a dog the player may control.