Difference between revisions of "Tangledeep"

From RogueBasin
Jump to navigation Jump to search
m
m
Line 3: Line 3:
|released = 2017  
|released = 2017  
|relver = Early Access
|relver = Early Access
|updated = September 17, 2017
|updated = September 22, 2017
|updver = b077
|updver = b078a
|language = C#
|language = C#
|platforms = [[Windows]], [[Linux]], [[MacOSX]]
|platforms = [[Windows]], [[Linux]], [[MacOSX]]
Line 17: Line 17:
== History ==
== History ==


Tangledeep began as a [[7drl]] programming exercise by lead developer Andrew Aversa in February 2016. Under the guidance of [[Dungeonmans]] developer Jim Shepard, the game gradually began building in scope, starting from a simple, feature-less dungeon crawl. By the end of Summer 2016, several artists joined Aversa under the studio name Impact Gameworks, establishing the game's Super Nintendo/16-bit inspired visual aesthetic.
Tangledeep began as a [[7DRL]] programming exercise by lead developer Andrew Aversa in February 2016. Under the guidance of [[Dungeonmans]] developer Jim Shepard, the game gradually began building in scope, starting from a simple, feature-less dungeon crawl. By the end of Summer 2016, several artists joined Aversa under the studio name Impact Gameworks, establishing the game's Super Nintendo/16-bit inspired visual aesthetic.


In March 2017, a Kickstarter was launched for the game, raising funds to complete additional artwork, animations, and music. The Kickstarter was successfully funded at over double the original goal, and the game went into Early Access on Steam in July 2017.
In March 2017, a Kickstarter was launched for the game, raising funds to complete additional artwork, animations, and music. The Kickstarter was successfully funded at over double the original goal, and the game went into Early Access on Steam in July 2017.

Revision as of 21:16, 22 September 2017

Tangledeep
Stable game
Developer Impact Gameworks
Theme Fantasy
Influences Secret of Mana, Final Fantasy
Released 2017 (Early Access)
Updated September 22, 2017 (b078a)
Licensing Closed source
P. Language C#
Platforms Windows, Linux, MacOSX
Interface Graphical tiles, Controller, Keyboard, Mouse
Game Length Medium
Official site of Tangledeep


History

Tangledeep began as a 7DRL programming exercise by lead developer Andrew Aversa in February 2016. Under the guidance of Dungeonmans developer Jim Shepard, the game gradually began building in scope, starting from a simple, feature-less dungeon crawl. By the end of Summer 2016, several artists joined Aversa under the studio name Impact Gameworks, establishing the game's Super Nintendo/16-bit inspired visual aesthetic.

In March 2017, a Kickstarter was launched for the game, raising funds to complete additional artwork, animations, and music. The Kickstarter was successfully funded at over double the original goal, and the game went into Early Access on Steam in July 2017.

In September 2017, Jim Shepard joined the team as a second programmer, helping to prepare the game for localization and additional platforms as well as creating new features, quality-of-life improvements, and bug fixes.

Impact Gameworks intends to release Tangledeep v1.0 in January 2018, with several unannounced ports to non-PC platforms also planned for Q1-Q2 2018.

Features

Tangledeep is focused on presentation, polish, ease of control, and accessible gameplay while drawing inspiration from other graphical roguelikes such as Tales of Maj'Eyal, Dungeonmans, and Shiren the Wanderer / Mystery Dungeon series.

  • 32x32-based tile sets, plus hand-drawn static locations
  • Large animated character and monster sprites, battle FX
  • Job system with 10 playable jobs and 80+ abilities
  • Heavy focus on movement and ability usage in combat
  • Dozens of unique monster champion modifiers
  • "Item Dream" system: enter randomly-generated mini-dungeons in equipment to power them up
  • Monster pet system with attributes, likes/dislikes, powers, relationships, and breeding
  • Meta progress modes ("Heroic" and "Adventure") allowing players to retain some or all progress after death
  • Keyboard, mouse, and controller support - can be used alone or in combination with any other control method
  • Full soundtrack

Screenshots

Dungeon%20Encounter.png Corral3.png MagicGrove.png

Links