Difference between revisions of "Deep"
Jump to navigation
Jump to search
Line 15: | Line 15: | ||
It's levels are relatively small and not as random as in other roguelikes, but Deep features lots of special rooms and boss enemys rewarding you with unique items. | It's levels are relatively small and not as random as in other roguelikes, but Deep features lots of special rooms and boss enemys rewarding you with unique items. | ||
== Features == | |||
170+ items | 170+ items | ||
60+ monsters and npc's | |||
30+ designed levels | |||
12 spells | |||
3 character classes | |||
[[category:beta projects]] | [[category:beta projects]] |
Revision as of 18:02, 27 March 2007
Deep | |
---|---|
Beta Project | |
Developer | Oliver Mecking |
Theme | Fantasy |
Influences | {{{influences}}} |
Released | 18.01.00 |
Updated | 27.03.07 |
Licensing | Freeware |
P. Language | Turbo Pascal |
Platforms | DOS, Windows |
Interface | Graphical tiles, Keyboard |
Game Length | short |
Official site of Deep |
Deep is a graphical roguelike game written by the german developer Oliver Mecking. It's levels are relatively small and not as random as in other roguelikes, but Deep features lots of special rooms and boss enemys rewarding you with unique items.
Features
170+ items 60+ monsters and npc's 30+ designed levels 12 spells 3 character classes