Difference between revisions of "Slash'EM Extended"
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|released = Dec 16, 2013 | |released = Dec 16, 2013 | ||
|relver = ? | |relver = ? | ||
|updated = | |updated = Apr 24, 2019 | ||
|updver = ? | |updver = ? | ||
|licensing = Nethack [[GPL|General Public License]] | |licensing = Nethack [[GPL|General Public License]] | ||
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== Version and platforms == | == Version and platforms == | ||
Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is 2. | Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is 2.50, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems. | ||
The telnet servers at http://em.slashem.me/ and http://hardfought.org host an up-to-date version of Slash'EM Extended with the ability to watch games in progress. All games on the servers are saved in ttyrec format for playback. | The telnet servers at http://em.slashem.me/ and http://hardfought.org host an up-to-date version of Slash'EM Extended with the ability to watch games in progress. All games on the servers are saved in ttyrec format for playback. |
Revision as of 17:13, 24 April 2019
Slash'EM Extended | |
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Stable game | |
Developer | Amy Bluescreenofdeath |
Theme | fantasy |
Influences | NetHack, SLASH, SLASH'EM, UnNetHack, SporkHack, ToME, Angband, ADOM |
Released | Dec 16, 2013 (?) |
Updated | Apr 24, 2019 (?) |
Licensing | Nethack General Public License |
P. Language | C |
Platforms | All 32-bit MS Windows (95/98/NT/2000/XP) plus Windows 7, Unix |
Interface | ASCII, Keyboard |
Game Length | Many hours. |
Official site of Slash'EM Extended |
Slash'EM Extended (which is short for Super Lotsa Added Stuff Hack - Extended Magic) is a variant of NetHack with, as its name implies, many new features. It is the spiritual successor of SLASH'EM (by Warren Cheung), based on version 0.0.7E7F2, with various additional changes since.
Description
Slash'EM Extended can be described as SLASH'EM with some added features, such as:
- New classes
- A rearranged dungeon with a longer quest
- Many new variants of special levels (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
- Lots of new monsters, items (including artifacts for many more base item types) and traps
- Randomly generated monsters and items: those will be initialized on game start, and the player will not know their attacks/effects in advance until they are found/seen in action. For example, in one game an amethyst dragon scale mail may give fire resistance and in the next game it may give cold resistance instead.
- Game balance fixes to reduce tedium and farming while increasing difficulty especially in the late game
- Interface patches (e.g. color-coded hit point display) to provide an enjoyable playing experience
- Inspired by ToME, the ability to play as a lost soul by using the "lostsoul" character generation option, where the player has to escape from the Halls of "Mandos" (Medusa).
Version and platforms
Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is 2.50, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.
The telnet servers at http://em.slashem.me/ and http://hardfought.org host an up-to-date version of Slash'EM Extended with the ability to watch games in progress. All games on the servers are saved in ttyrec format for playback.
The project's git repository shows all individual changes since Feb 11, 2015: https://github.com/SLASHEM-Extended/SLASHEM-Extended (changelog can be found in history2.txt)