Difference between revisions of "Allure of the Stars"
m (Add missing colon) |
(Add a couple of screenshots) |
||
Line 49: | Line 49: | ||
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.ttf.FullHD.gif | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.ttf.FullHD.gif | ||
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.all-levels.gif | |||
A terminal console frontend fine-tuned for screen-readers, for sight-impaired gamers: | A terminal console frontend fine-tuned for screen-readers, for sight-impaired gamers: | ||
Line 60: | Line 62: | ||
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.ambush.gif | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.ambush.gif | ||
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/ | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.gameover.gif | ||
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/crawl-0.6.0.0-8x8x.png | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/crawl-0.6.0.0-8x8x.png |
Revision as of 15:11, 25 April 2019
Allure of the Stars | |
---|---|
Beta Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 (v0.4.1) |
Updated | Apr 21, 2019 (v0.9.4.0) |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Browser, Linux, OSX, Windows |
Interface | Keyboard, Mouse, ASCII (Browser or SDL or Teletype terminal or Screen reader) |
Game Length | 2h |
Official site of Allure of the Stars |
Play it in the browser! http://allureofthestars.com/play
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.
The game is written in Haskell using the LambdaHack roguelike game engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.
Please offer your feedback.
Screenshots
A terminal console frontend fine-tuned for screen-readers, for sight-impaired gamers:
Old screenshots
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:
Ancient screenshots