Difference between revisions of "RogueCraft"
Jump to navigation
Jump to search
(Labled for deletion.) |
|||
Line 25: | Line 25: | ||
The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists. | The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists. | ||
{{db|1=website in unavailable, no record of this roguelike elsewhere.}} |
Revision as of 02:46, 3 July 2020
RogueCraft | |
---|---|
Talkie-Talkie Project | |
Developer | Jason Pullara |
Theme | Fantasy |
Influences | NetHack, Minecraft, Diablo, Final Fantasy XI |
Licensing | None at the moment. |
P. Language | C/C++ |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Varied |
Official site of RogueCraft |
RogueCraft is a roguelike thing, with multiple influences.
RogueCraft
Story
As hinted in the July 17th, 2012 release, RogueCraft has a story involving slaying the demons of hell and Satan.
Gameplay
Currently, no real gameplay elemnts exist, though the source code and game screen currently hint at a class based leveling system with crafting abilities.
Development
The game is developed in a C-like C++ environment using SDL and libtcod, making it portable, though only a Windows version currently exists.