Difference between revisions of "Roguelike Browser Boilerplate"
Jump to navigation
Jump to search
m |
m |
||
Line 17: | Line 17: | ||
you can use to get a head start on your '''browser based roguelike game''' | you can use to get a head start on your '''browser based roguelike game''' | ||
using JavaScript, CSS, and HTML. | using JavaScript, CSS, and HTML. | ||
== Get it at https://chr15m.itch.io/roguelike-browser-boilerplate == | |||
It's a minimal but complete game using [[Rot.js]] and other | |||
JavaScript and CSS libraries to take care of things like | |||
'''title screens, menus, touch input, sound effects, | |||
mobile device testing and tileset graphics'''. | |||
The boilerplate comes with '''source code, assets, sounds, screens, UI, and documentation''' (a 46 page PDF) to help you get started. |
Revision as of 14:08, 1 September 2020
Roguelike Browser Boilerplate | |
---|---|
Library project | |
Developer | Chris McCormick |
Released | Aug 21, 2020 (v1) |
Updated | Aug 31, 2020 (v2) |
Status | Released |
Licensing | Commercial |
P. Language | JavaScript, HTML |
Platforms | Browser |
Dependencies | JavaScript code editor and a web browser |
Official site of Roguelike Browser Boilerplate |
Roguelike Browser Boilerplate is a web app template you can use to get a head start on your browser based roguelike game using JavaScript, CSS, and HTML.
Get it at https://chr15m.itch.io/roguelike-browser-boilerplate
It's a minimal but complete game using Rot.js and other JavaScript and CSS libraries to take care of things like title screens, menus, touch input, sound effects, mobile device testing and tileset graphics.
The boilerplate comes with source code, assets, sounds, screens, UI, and documentation (a 46 page PDF) to help you get started.