Difference between revisions of "A False Saint An Honest Rogue"
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A coffee-break wilderness survival game with all the trappings of roguelikes except combat. | A coffee-break wilderness survival game with all the trappings of roguelikes except combat. | ||
Revision as of 15:24, 17 December 2021
A False Saint, An Honest Rogue | |
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Alpha Project | |
Developer | Jeremiah Reid |
Theme | Wilderness Survival |
Influences | real life, this outsideonline.com article. |
Released | March 16, 2013 |
Updated | April 21, 2013 |
Licensing | Freeware, Closed Source |
P. Language | JavaScript |
Platforms | Browser |
Interface | Graphical tiles, Keyboard, Mouse |
Game Length | 5-30 minutes |
Official site of A False Saint, An Honest Rogue |
This page is marked for deletion. (Duplicate)
If this page is a content page, be sure to fix any links to this page.
A coffee-break wilderness survival game with all the trappings of roguelikes except combat.
Features
- Day/night cycle with significant effects on gameplay
- Unconventional perspective (a rotating perspective causes disorientation)
- Complex clothing system; clothes can be layered and they can get wet
- Utility items like binoculars, flashlights, shotguns, and more
- Simulated effects of cold exposure including confusion, hallucination, and paradoxical undressing
Play
Coverage
Free Indie Games (Best of 2013: Roguelike-likes)
Screenshots