Difference between revisions of "Seeking Morpheus"
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|influences = Halls of Torment, Vampire Survivors, Path of Exile | |influences = Halls of Torment, Vampire Survivors, Path of Exile | ||
|released = "in development" | |released = "in development" | ||
|updated = | |updated = 8nd September 2024 | ||
|updver = 0.1.0 | |updver = 0.1.0 | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] |
Latest revision as of 19:00, 9 November 2024
Seeking Morpheus | |
---|---|
Alpha Project | |
Developer | Bistonian Studios |
Theme | Dark Fantasy |
Influences | Halls of Torment, Vampire Survivors, Path of Exile |
Released | "in development" |
Updated | 8nd September 2024 |
Licensing | Commercial |
P. Language | C++ |
Platforms | Windows |
Interface | GUI, Keyboard, Mouse |
Game Length | Medium ( story-line ) |
Official site of Seeking Morpheus |
Description
Watch some updates on the project
Step into the darkness, where dreams become adventures! Explore the hauntingly beautiful world of nightmares in our new game. Are you brave enough to face the terrors that lurk in the shadows? Dive into the abyss of imagination and discover the magic hidden within the darkness. It's time to awaken the hero in you and conquer the nightmares!
Seeking Morpheus is a rogue-lite game that incorporates many action RPG elements into its core gameplay. The game will immerse you in a dark and moody world, filled with thrilling battles, mysterious enemies and secrets.
The game features a unique loot and crafting system, allowing you to customize your character and gear to suit your playstyle.
Main Features
- Procedural Generated Worlds Each time you dive into your dreams, you'll discover an entirely new world filled with diverse environments, dynamic events, and unexpected challenges. This ever-changing landscape ensures that no two experiences are the same, keeping the adventure fresh and engaging.
- Unique loot & crafting system A key feature of the game is gear progression, which allows you to enhance your abilities and customize your playstyle. As you explore different dream worlds, you'll collect various gear that not only boosts your stats but also impacts gameplay dynamics, enabling you to face increasingly challenging enemies. This progression system keeps the experience fresh and rewarding, encouraging players to adapt their strategies based on the gear they acquire.
- Dynamic talent system As you progress, you can unlock and invest in various skills and abilities, adapting your playstyle to meet different challenges. This system encourages experimentation, enabling players to mix and match talents for unique combinations, which enhances replayability.
- Floor Depth and Difficulty Progression Your journey unfolds across Acts, each composed of infinite Floors that challenge your skills and adaptability. As you progress through each Act, you will encounter an escalating series of trials, where the depth of each Floor introduces new dangers and rewards.
- Legacy System Your adventure is defined by the Legacy System, a powerful feature that ensures your achievements resonate beyond the life of any single character. Each time you explore the depths, the milestones you reach contribute to your overall legacy.When your character falls, the achievements you've unlocked remain intact. This means that future characters can benefit from bonuses, new abilities, and improved starting conditions based on your past accomplishments. Your legacy makes each new adventure a bit easier and encourages you to dive deeper and tackle tougher challenges.
- Endless Descent Leaderboard Test your skills and endurance with the Endless Descent Leaderboard. As you venture into the infinite floors of Seeking Morpheus, your progress is tracked and ranked on a global leaderboard. The deeper you go, the tougher the challenges become, but with each floor conquered, you climb higher on the Endless Descent Ladder. Compete against other players to see who can descend the furthest and survive the longest. The highest-ranking players at the top of the ladder are showcased in-game, giving them ultimate bragging rights and a place of honor visible to all.
State of development
- 02-03-2024 Pre-Alpha v0.0.75 was released & tested.
Complete Character Movement / Player character stats-equipment-inventory / Enemy movement, stats, attack / Simple Main Menu / Procedural terrain / Main enemy spawn mechanism
- 27-09-2024 Late-Alpha v0.1.0 was released.
Player stats UI / Enemies reward system / Crafting choices & generated modifiers on items / Fixed navigation system
- 04-10-2024 Late-Alpha v0.1.1 was released.
Added Music on Menus / Combat audio / Skill tree and 3 skills for each weapon: One-Hand, Wand, Bow / Event spawn mechanism
- 11-10-2024 Late-Alpha v0.1.2 was released.
Added new types of trees in Act1 / Added UI icons / Fixes on items and inventory UI
- 18-10-2024 Late-Alpha v0.1.3 was released.
Added item discarding system / Fixed a bug with attack speed / Fixed a bug with new char entering higher level floors / Various bug fixes on the UI
- 25-10-2024 Late-Alpha v0.1.4 was released.
Added a Key-Binding List for testers / Introduce Mod rarities (common, rare, elite, boss) / Reworked the Stats Tab / Fixed the issue where the health of rare monsters did not scale with rarity / Fixed the problem where current health did not scale with max health buffs or debuffs / Ensured that the numbers in the character stats tab appear correctly in the box
- 01-11-2024 Late-Alpha v0.1.5 was released.
Added new slash animation / Added 7 new Foliage assets / Fixed passages to be wider / Reduced the chest interaction distance / Updated drop rates with rare now dropping more loot / Update on skill tree, skills now can be dragged into the skill bar / Fixed some minor spelling updates.
- 08-11-2024 Late-Alpha v0.1.6 was released.
Added a "Arrow Volley" skill animation / Added Visual Indicators for item rarities / Added new Grass Assets / Adjustments on environment / Fixed Correct item descriptions / Base UI adjustments and fixes / Separate skill trees for each character.