Difference between revisions of "Hunger Games"
(New version 3.4) |
(New version 3.5) |
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|released = 11 Mar, 2013 | |released = 11 Mar, 2013 | ||
|relver = v2.4 | |relver = v2.4 | ||
|updated = | |updated = 31 Oct, 2024 | ||
|updver = v3. | |updver = v3.5 | ||
|licensing = [[GPL]]v2 | |licensing = [[GPL]]v2 | ||
|language = [[Cpp|C++]], [[Daedalus]] | |language = [[Cpp|C++]], [[Daedalus]] |
Latest revision as of 01:43, 6 December 2024
The Hunger Games | |
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Stable game | |
Developer | Walter D. Pullen |
Theme | modern |
Influences | NetHack, The Hunger Games |
Released | 11 Mar, 2013 (v2.4) |
Updated | 31 Oct, 2024 (v3.5) |
Licensing | GPLv2 |
P. Language | C++, Daedalus |
Platforms | Windows |
Interface | Keyboard |
Game Length | 5 to 30 minutes |
Official site of The Hunger Games |
The Hunger Games is a roguelike by Walter D. Pullen, inspired by "The Hunger Games" book and movie series. It is one of the game scripts that comes with the maze generation program Daedalus.
Description
The Hunger Games is a "battle royal" last person standing free-for-all combat. Its story features you as a tribute in The Hunger Games. Your goal is simple: Kill the other 23 tributes (number configurable) in any way possible, before they kill you first. The Hunger Games features all the classic roguelike characteristics, including turn based, grid based movement, permadeath (although games are usually short), randomly generated arenas, and AI controlled monsters (i.e. other tributes) with inventory that can do everything you can.
The main differences between The Hunger Games and most other roguelikes are:
- Graphics are in 3D and first person perspective. This is similar to Dragonslayer, another roguelike implemented in Daedalus.
- A modern and slightly sci-fi theme, as seen in the Hunger Games series, as opposed to fantasy and magic.
- More realistic character development: You don't gain experience levels or develop in an exponential sense. You can acquire weapons and equipment, however other than that you're as powerful at the end of the game as at the beginning. Instead you gain through developing alliances, killing enemies (or maneuvering them to kill each other), and finding and preserving food supplies. Health is a resource to manage carefully, where many winners are near death by the end of the game.
Screenshots