Difference between revisions of "Brogue"

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(added 1.7.5 announce link)
(Touched up some language and mentioned Brogue CE in the Status section.)
 
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A not at all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance with graphical tiles display.
A not at all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance with graphical tiles display.


One of the best interfaces ever seen on a small roguelike adventure game. Every item (weapon, armor, ring) has to be used a while to be finally self-identified unless you have a scroll of identify at hand. But those rare items you'd better need to reveal the staffs, charms or rings you find. Once identified you can get sufficient info on what is does by clicking the inventory entry. You get companions by freeing them from captivity. Sometimes you need to find keys to get into treasure vaults. Acidic monsters may ruin your armor completely. You frequently have to cross shallow water while being attacked by aggressive fish. The levels are overseeable. The monsters are reliably adapted to the level depth. Sneak to stab or avoid the most nasty killers.
Brogue boasts one of the best interfaces of any roguelike. Every item (weapon, armor, ring) has to be used a while to be finally self-identified unless you have a scroll of identify at hand. Once identified you can get sufficient info on their functions by clicking inventory entry. You get companions by freeing them from captivity. Sometimes you need to find keys to get into treasure vaults. Acidic monsters may ruin your armor completely. You frequently have to cross shallow water while being attacked by aggressive fish. The levels are overseeable. The monsters are reliably adapted to the level depth. Sneak to stab or avoid the most nasty killers.


== Links==
== Links==
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== Status ==
== Status ==


Complete, but still in active development.
As of January 2025, Brian Walker is no longer working on Brogue. Development of the game has been continued in [[Brogue CE]], a community-maintained fork.


[[Category:Coffeebreak roguelikes]]
[[Category:Coffeebreak roguelikes]]
[[Category:Open source]]
[[Category:Open source]]

Latest revision as of 03:45, 3 March 2025

Brogue
Stable game
Developer Brian Walker
Theme Dungeon Crawl
Influences Rogue
Released Nov 27, 2009 (1.0)
Updated September 25, 2018 (1.7.5)
Licensing GNU Affero General Public License v3
P. Language C
Platforms Mac OS X, Windows, Linux, iOS, Android
Interface Full color graphical tiles
Game Length ~2 hours
Official site of Brogue


A not at all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance with graphical tiles display.

Brogue boasts one of the best interfaces of any roguelike. Every item (weapon, armor, ring) has to be used a while to be finally self-identified unless you have a scroll of identify at hand. Once identified you can get sufficient info on their functions by clicking inventory entry. You get companions by freeing them from captivity. Sometimes you need to find keys to get into treasure vaults. Acidic monsters may ruin your armor completely. You frequently have to cross shallow water while being attacked by aggressive fish. The levels are overseeable. The monsters are reliably adapted to the level depth. Sneak to stab or avoid the most nasty killers.

Links

Status

As of January 2025, Brian Walker is no longer working on Brogue. Development of the game has been continued in Brogue CE, a community-maintained fork.