Difference between revisions of "Brogue"
(added 1.7.5 announce link) |
(Touched up some language and mentioned Brogue CE in the Status section.) |
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A not at all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance with graphical tiles display. | A not at all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance with graphical tiles display. | ||
Brogue boasts one of the best interfaces of any roguelike. Every item (weapon, armor, ring) has to be used a while to be finally self-identified unless you have a scroll of identify at hand. Once identified you can get sufficient info on their functions by clicking inventory entry. You get companions by freeing them from captivity. Sometimes you need to find keys to get into treasure vaults. Acidic monsters may ruin your armor completely. You frequently have to cross shallow water while being attacked by aggressive fish. The levels are overseeable. The monsters are reliably adapted to the level depth. Sneak to stab or avoid the most nasty killers. | |||
== Links== | == Links== | ||
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== Status == | == Status == | ||
As of January 2025, Brian Walker is no longer working on Brogue. Development of the game has been continued in [[Brogue CE]], a community-maintained fork. | |||
[[Category:Coffeebreak roguelikes]] | [[Category:Coffeebreak roguelikes]] | ||
[[Category:Open source]] | [[Category:Open source]] |
Latest revision as of 03:45, 3 March 2025
Brogue | |
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Stable game | |
Developer | Brian Walker |
Theme | Dungeon Crawl |
Influences | Rogue |
Released | Nov 27, 2009 (1.0) |
Updated | September 25, 2018 (1.7.5) |
Licensing | GNU Affero General Public License v3 |
P. Language | C |
Platforms | Mac OS X, Windows, Linux, iOS, Android |
Interface | Full color graphical tiles |
Game Length | ~2 hours |
Official site of Brogue |
A not at all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and intuitive/beautiful appearance with graphical tiles display.
Brogue boasts one of the best interfaces of any roguelike. Every item (weapon, armor, ring) has to be used a while to be finally self-identified unless you have a scroll of identify at hand. Once identified you can get sufficient info on their functions by clicking inventory entry. You get companions by freeing them from captivity. Sometimes you need to find keys to get into treasure vaults. Acidic monsters may ruin your armor completely. You frequently have to cross shallow water while being attacked by aggressive fish. The levels are overseeable. The monsters are reliably adapted to the level depth. Sneak to stab or avoid the most nasty killers.
Links
- Visit the web page for downloads and screenshots.
- Visit the wiki to read more about the game's mechanics and the dungeon's inhabitants.
- Visit the discussion forum to compare strategies, request features, ask questions, celebrate victories and lament defeats.
- Online play is available on an EU server and a US server.
- Announcement and release notes for 1.7.5
Status
As of January 2025, Brian Walker is no longer working on Brogue. Development of the game has been continued in Brogue CE, a community-maintained fork.