Difference between revisions of "Roguelike engine"
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* [[T-Engine]] The engine powering [[ToME]], made by [[DarkGod]] | * [[T-Engine]] The engine powering [[ToME]], made by [[DarkGod]] | ||
* [[H-World]] a pure game engine by [[Hansjoerg Malthener]], whcih he will sue to make his own roguelike. | * [[H-World]] a pure game engine by [[Hansjoerg Malthener]], whcih he will sue to make his own roguelike. | ||
* [[JRLE]] The Java Roguelike Engine (JRLE) | |||
Now, there might be others lurking around, if you find any, add it please! | Now, there might be others lurking around, if you find any, add it please! |
Revision as of 21:40, 30 January 2005
Roguelike engines are not playable roguelike games but rather the underlying structure that can power one. They exist to allow people to easily write new games without the hasle of coding things like LOS code, object handling, RNG, ....
The known to exist engines are:
- T-Engine The engine powering ToME, made by DarkGod
- H-World a pure game engine by Hansjoerg Malthener, whcih he will sue to make his own roguelike.
- JRLE The Java Roguelike Engine (JRLE)
Now, there might be others lurking around, if you find any, add it please!