Difference between revisions of "C Sharp"

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== Background ==
== Background ==


C# (see section on naming, pronunciation) is an object-oriented programming language developed by Microsoft as part of their .NET initiative. Microsoft based C# on [[C++]] and [[Java]]. C# was designed as a language that would provide a balance of [[C++]] with rapid development, Visual Basic, Delphi, and [[Java]].
C# (see section on naming, pronunciation) is an object-oriented programming language developed by Microsoft as part of their .NET initiative. Microsoft based C# on [[Cpp|C++]] and [[Java]]. C# was designed as a language that would provide a balance of [[Cpp|C++]] with rapid development, Visual Basic, Delphi, and [[Java]].


== Language characteristics ==
== Language characteristics ==

Revision as of 19:09, 26 August 2005

Background

C# (see section on naming, pronunciation) is an object-oriented programming language developed by Microsoft as part of their .NET initiative. Microsoft based C# on C++ and Java. C# was designed as a language that would provide a balance of C++ with rapid development, Visual Basic, Delphi, and Java.

Language characteristics

C# is, in some sense, the programming language which most directly reflects the underlying .NET Framework on which all .NET programs run, and it depends strongly on this framework; there is no such thing as an unmanaged C# program. Its primitive datatypes are objects of the corresponding .NET types, it is garbage-collected, and many of its abstractions, such as its classes, interfaces, delegates, exceptions, and so on, expose explicit features of the .NET runtime.

Compared to C and C++, the language is restricted or enhanced in a number of ways, including but not limited to the following:

   * C# is tied to the Windows platform (end user must have .Net framework installed).
   * The Managed DirectX classes were designed for use in C# and make using DX easy.
   * Raw pointers and unchecked arithmetic can only be used in a special unsafe mode. Most object access is done through safe references, which cannot be made invalid, and most arithmetic is checked for overflow.
   * Objects cannot be explicitly freed, but instead are garbage collected when no more references to them exist.
   * As in Java, only single inheritance is available, but a class can implement any number of abstract interfaces. This functions mainly to simplify the runtime's implementation.
   * C# is more typesafe than C++. The only implicit conversions by default are safe conversions, such as widening of integers and conversion from a derived type to a base type. There are no implicit conversions between booleans and integers, between enumeration members and integers, no void pointers (although references to Object are similar), and any user-defined implicit conversion must be explicitly marked as such, unlike C++'s copy constructors.
   * Syntax for array declaration is different ("int[] a = new int[5]" instead of "int a[5]").
   * C# has no templates, but C# 2.0 has generics, and these support some features not supported by C++ templates such as type constraints on generic parameters. On the other hand, expressions cannot be used as generic parameters as in C++ templates.
   * Full reflection is available.

Although C# is often considered similar to Java, there are also a number of notable differences with this language as well, including the following:

   * Java does not have operator overloading.
   * Java does not have an unsafe mode permitting native pointer manipulation and unchecked arithmetic.
   * Java has checked exceptions, while C# exceptions are unchecked, as in C++.
   * C# has a goto control flow construct not found in Java.
   * Java uses Javadoc-syntax comments to automatically generate documentation from source files. C# uses XML-based comments for this purpose.
   * C# supports checked arithmetic.
   * C# supports indexers.
   * C# greatly simplifies event-driven programming through language constructs like events and delegates.
   * C# supports structures in addition to classes. Structures, known in the .NET Framework as value types, are comparable to C structures, in that they need not be heap-allocated and can limit the number of dereferences needed to access data; see value type.
   * C# has a unified object model for value-types and objects (There is no difference between "int" and "System.Int32").

C# roguelikes

C# is of questionable use for roguelike development:

  • It is a Rapid Application Development language
  • It is platform dependant
  • It forces the use of an object-oriented programming style
  • It has great tools for designing user interfaces
  • It can be used as a scripting language
  • It has a console mode, but ASCII roguelikes will probably need to use Curses
  • Requires the .Net framework (23 MB) to be installed to run
  • No easy to use tool to generate an installer program to validate prerequisite packages exist on client.

As a result roguelikes written in C# are uncommon. At the moment there is just one:

Related links