Difference between revisions of "Talk:The 7DRL Contest (Initial Manifest)"
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Neil Stevens (talk | contribs) (Let's fix a typo of mine.) |
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Neil: Engines? Oh that's too easy. It'd feel like cheating to whip up a ToME module and call it a new game, heh. Good to know, though! | Neil: Engines? Oh that's too easy. It'd feel like cheating to whip up a ToME module and call it a new game, heh. Good to know, though! | ||
DarkGod: Why? If you start from scratch it IS a new game. I dont consider recoding a LOS code or object handling code anything to be pround of, it's just a basic neccesity IMO :) |
Revision as of 09:31, 31 January 2005
Neil: What are the technical requirements for entrants to this contest? Is one allowed to choose any language and libraries?
DarkGod: Yup Every language, everyting, even existing game engines.
Neil: Engines? Oh that's too easy. It'd feel like cheating to whip up a ToME module and call it a new game, heh. Good to know, though!
DarkGod: Why? If you start from scratch it IS a new game. I dont consider recoding a LOS code or object handling code anything to be pround of, it's just a basic neccesity IMO :)