Difference between revisions of "Bresenham's Line Algorithm"
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(prettiest yet) |
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int y2) | int y2) | ||
{ | { | ||
int delta_x = std::abs(x2 - x1) << 1; | |||
int delta_y = std::abs(y2 - y1) << 1; | |||
// if x1 == x2 or y1 == y2, then it does not matter what we set here | // if x1 == x2 or y1 == y2, then it does not matter what we set here |
Revision as of 04:05, 1 April 2007
Here's a C++ version; as in the previous article plot() draws a "dot" at (x, y):
#include <cmath> //////////////////////////////////////////////////////////////////////////////// void Bresenham(int x1, int y1, int x2, int y2) { int delta_x = std::abs(x2 - x1) << 1; int delta_y = std::abs(y2 - y1) << 1; // if x1 == x2 or y1 == y2, then it does not matter what we set here signed char ix = x2 > x1?1:-1; signed char iy = y2 > y1?1:-1; plot(x1, y1); if (delta_x >= delta_y) { // error may go below zero int error = delta_y - (delta_x >> 1); while (x1 != x2) { if (error >= 0) { if (error || (ix > 0)) { y1 += iy; error -= delta_x; } // else do nothing } // else do nothing x1 += ix; error += delta_y; plot(x1, y1); } } else { // error may go below zero int error = delta_x - (delta_y >> 1); while (y1 != y2) { if (error >= 0) { if (error || (iy > 0)) { x1 += ix; error -= delta_y; } // else do nothing } // else do nothing y1 += iy; error += delta_x; plot(x1, y1); } } }