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- 15:49, 22 October 2011 diff hist +22 Monster I'm creating a Monsters category. This belongs in it. current
- 15:42, 22 October 2011 diff hist +39 Basic directional dungeon generation I'm creating a Maps category. This belongs in it. current
- 15:41, 22 October 2011 diff hist +17 Abstract Dungeons I'm creating a Maps category. This belongs in it.
- 15:38, 22 October 2011 diff hist +18 Grid Based Dungeon Generator I'm creating a Maps category. This belongs in it. current
- 15:37, 22 October 2011 diff hist +17 Maze Generation I'm creating a Maps category. This belongs in it.
- 15:37, 22 October 2011 diff hist +17 Delving a connected cavern I'm creating a Maps category. This belongs in it.
- 15:35, 22 October 2011 diff hist +17 Terrain I'm creating a Maps category. This belongs in it.
- 15:34, 22 October 2011 diff hist +17 Dungeon-Building Algorithm I'm creating a Maps category. This belongs in it.
- 15:33, 22 October 2011 diff hist +17 Dungeon builder written in Python I'm creating a Maps category. This belongs in it.
- 15:31, 22 October 2011 diff hist +18 Cellular Automata Method for Generating Random Cave-Like Levels I'm creating a Maps category. This belongs in it.
- 15:30, 22 October 2011 diff hist +17 Dungeon I'm creating a Maps category. This belongs in it.
- 15:29, 22 October 2011 diff hist +17 Data structures for the map I'm creating a Maps category. This belongs in it. current
- 15:29, 22 October 2011 diff hist +17 Scrolling map I'm creating a Maps category. This belongs in it.
- 15:28, 22 October 2011 diff hist +17 The Incredible Power of Dijkstra Maps I'm creating a Maps category. This belongs in it.
- 15:27, 22 October 2011 diff hist +130 N Category:Maps created it.
- 15:25, 22 October 2011 diff hist +17 Creating Measurably "Fun" Maps I'm adding a 'Maps' category. This belongs in it.
- 07:33, 2 October 2011 diff hist −1 m Neohack changed most-recent-update date (new dev snapshot Neohack.dev.17 on homepage)
- 17:50, 27 September 2011 diff hist −442 Neohack
- 17:45, 27 September 2011 diff hist +10 Neohack
- 17:44, 27 September 2011 diff hist +915 m Neohack
- 17:05, 27 September 2011 diff hist +1,234 m Neohack
- 16:33, 27 September 2011 diff hist +46 m Neohack
- 16:22, 27 September 2011 diff hist +33 m Neohack
- 16:16, 27 September 2011 diff hist −4 Neohack
- 16:13, 27 September 2011 diff hist +23 Neohack
- 16:12, 27 September 2011 diff hist 0 Neohack
- 16:11, 27 September 2011 diff hist −24 Neohack
- 16:06, 27 September 2011 diff hist +417 Neohack
- 06:58, 27 September 2011 diff hist +4,014 N Neohack Dev Manifesto
- 03:21, 25 September 2011 diff hist +18,253 Spiral Path FOV Added Original Source Code current
- 22:30, 2 November 2010 diff hist +883 Ncursesw included additional information about link options conflicting in gcc invocations.
- 20:47, 6 September 2010 diff hist −58 Angband updated the license section: Angband is now GPL.
- 18:10, 6 September 2010 diff hist −52 m Ncursesw
- 18:06, 6 September 2010 diff hist +5,061 N Ncursesw Largely a cut-n-paste from an article I posted on RGRD. Hope this helps people.
- 17:48, 6 September 2010 diff hist −118 Unicode Reduced coverage of well-known technical details and increased roguelike relevance.
- 01:01, 15 November 2009 diff hist +30 m FastLOS Clarified a step in FOV selection algm
- 01:37, 10 November 2009 diff hist +8,886 N FastLOS Raw text starting point - not even wikified yet.
- 01:34, 10 November 2009 diff hist +69 Field of Vision →Approaches
- 03:41, 1 June 2009 diff hist +4,997 Save Files Added motivation section and a couple of other things.
- 18:04, 31 May 2009 diff hist +17 m Articles Added link to new page on savefiles.
- 18:00, 31 May 2009 diff hist +161 m How to Write a Roguelike in 15 Steps Added link to new page on savefiles.
- 17:57, 31 May 2009 diff hist +30 m Permadeath added links to new page on Savefiles
- 17:38, 31 May 2009 diff hist +14,265 N Save Files First Draft
- 03:32, 17 January 2009 diff hist +219 Talk:Angband Angband is now GPL.
- 18:39, 1 December 2008 diff hist +675 Roguelike Dev FAQ
- 03:24, 13 October 2008 diff hist +979 Roguelike Dev FAQ better chase & follow algorithm
- 19:25, 30 September 2008 diff hist +930 Roguelike Dev FAQ Warnings/corrections about rand/srand, more grammar corrections.
- 18:38, 30 September 2008 diff hist −8 m Roguelike Dev FAQ "orientated" is not a word.
- 18:09, 30 September 2008 diff hist +1,490 Roguelike Dev FAQ pointed out options in programming advice, repaired a few grammar errors
- 17:22, 30 September 2008 diff hist −78 m Roguelike Dev FAQ The amount of memory taken by a pointer depends on architecture, runtime, language, and OS.