POWDER/Weapons
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Held Weapons
Damage is given first as the damage generator format, then translated into a damage range. Other factors can influence the damage amounts, as well. Most items can give 1d2 (1-2) damage when wielded. In addition to differences in damage, weapons can have a bonus or malus to their chance to hit, show in square brackets (e.g. [+1]).
Edged Weapons
- Knife - 1d3+0 (1-3) [+1]
- Dagger - 1d4+0 (1-4)
- Silver Dagger - 1d4+0 (1-4)
- Short Sword - 1d6+0 (1-6)
- Long Sword - 1d8+0 (1-8)
- Silver Sword - 1d8+0 (1-8)
- Flaming Sword - Unknown
Pointed Weapons
- Rapier - 1d7+0 (1-7)
- Lightning Rapier - Unknown
- Spear - 1d9+1 (2-10)
- Silver Spear - 1d9+1 (2-10)
Blunt Weapons
- Club - 1d4+1 (2-5)
- Torch - Unknown
- Mace - 1d6+1 (2-7)
- Ice Mace - Unknown
- Warhammer - 2d4+3 (5-11)
- Staff 2d2+0 (2-4)
- Crook 2d2+0 (2-4) (likely considered part of the staff category, not confirmed)
Ranged Weapons
Most items in the game can be thrown 2 spaces, and do 1d2+0 damage. Tiny items, such as rings, only do 1 damage, and some items when thrown (such as staffs) do no damage at all. Those that do special damage when thrown or fired are listed below.
(# - Distance item can be thrown):Thrown damage generator (translated damage)
- Rock - (4):1d2+2 (3-4)
- Knife - (6):1d3+2 (3-5)
- Dagger - (5):1d4+2 (3-6)
- Silver Dagger - T(5):1d4+2 (3-6)
- Arrow (shot from a bow) - T(6):2d4+0 (2-8)
- Flaming Arrow (shot from a bow) - Unknown