Umbrarum Regnum

From RogueBasin
Revision as of 08:30, 11 August 2008 by Dominikmarczuk (talk | contribs) (updated language and website info)
Jump to navigation Jump to search
Umbrarum Regnum
Alpha Project
Developer Mingos
Theme Fantasy
Influences ADoM, Betrayal at Krondor
Released not released yet
Updated as often as possible ;)
Licensing Mingos' personal use ;)
P. Language C/C++
Platforms Windows
Interface True Colour custom ASCII set
Game Length unknown
Official site of Umbrarum Regnum


Umbrarum Regnum is a roguelike game in an early phase of development, still unplayable. It is set in a classic fantasy world. It's an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).

Features

Most important features implemented so far are:

  • UI (True Colour ASCII console emulator powered by TCODlib, written and developed by Jice)
  • Multiple resolution support (from 640x480 to 1024x768)
  • pregenerated overworld with different terrains and 49 settlements
  • random map generators (wilderness tiles, dungeons, caves, perfect or partially braided labyrinths and towns)
  • savegame read/write
  • fast pathfinding
  • plenty of races, professions and skills (useless at the moment, since there's no gameplay yet)

To Do List

  • monsters
  • combat
  • NPCs
  • items & inventories
  • quests & the plot
  • magick
  • all the cool features that look so great on paper and are so difficult to implement at this stage :)