POWDER/Spellbooks

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POWDER homepage : POWDER Gameplay

Basic Types

  • Black
  • Bloody
  • Glass
  • Gold
  • Grey
  • Leather
  • Locked
  • Plaid
  • Purple
  • Red
  • Runed Blue
  • Runed Grey
  • Runed Leather
  • White

Identified Types

Books of Skills

  • Book of Bashing
  • Book of Blades
  • Book of H'ruth
  • Book of Sharp Points
  • Guide to Armor
  • Manual of Armour
  • Manual of Guile

Books of Spells

  • Familiar Tome
  • Shocking Tome
  • Tome of Acid
  • Tome of Cold
  • Tome of Death
  • Tome of Divination
  • Tome of Earth
  • Tome of Fire
  • Tome of Force
  • Tome of Healing
  • Tome of Necromancy

Details for Books of Skills

Book of Bashing

  • Small Weapons
  • Medium Weapons
  • Large Weapons
  • Blunt Attacks
  • Knock Out - requires Small Weapons & Blunt Attacks
  • Stun - requires Medium Weapons & Blunt Attacks
  • Knockback - requires Large Weapons & Blunt Attacks

Book of Blades

  • Small Weapons
  • Medium Weapons
  • Edged Attacks
  • True Aim - requires Ranged Weapons & Edged Attacks
  • Parry - requires Medium Weapons & Edged Attacks
  • Riposte - requires Small Weapons & Edged Attacks

Book of H'ruth

  • Endure Hunger
  • Butchery
  • Clean Kill
  • Charge
  • Leap Attack

Book of Sharp Points

  • Small Weapons
  • Medium Weapons
  • Large Weapons
  • Ranged Weapons
  • Pointed Weapons
  • Bleeding Wounds - requires Small Weapons & Pointed Attacks
  • Disarm - requires Medium Weapons & Pointed Attacks
  • Impale - requires Large Weapons & Pointed Attacks
  • Ricochet - requires Ranged Weapons & Pointed Attacks

Guide to Armour

  • Cloth Armour
  • Leather Armour - requires Cloth Armour
  • Iron Armour - requires Leather Armour
  • Exotic Armour - requires Leather Armour

Manual of Armour

  • Helmets
  • Shields
  • Body Armour
  • Boots

Manual of Guile

  • Dodge
  • Moving Target
  • Search
  • Evade Traps
  • Dual Wield
  • Ambidextrous - requires Dual Wield
  • Ranged Weapons
  • Improvised Attack

Details for Books of Spells

The amount of mana needed to cast the spell is given in parentheses.

Familiar Tome

  • Fetch (10) - requires Teleport

Shocking Tome

Tome of Acid

  • Mind Acid - requires Acid Splash & Poison Item

Tome of Cold

Tome of Death

  • Poison Bolt (15) - requires Magic Missile & Poison Item
  • Cloud Kill (30) - requires Poison Bolt & Divine Wind

Tome of Divination

Tome of Earth

Tome of Fire

  • Sunfire - requires Fireball & Direct Wind

Tome of Force

  • Blink - requires Teleport
  • Fetch - requires Teleport

Tome of Healing

  • Resurrect (50 + 100 Experience) - requires Major Heal and Cure Poison

Tome of Necromancy