Umbrarum Regnum

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Revision as of 18:39, 4 March 2009 by Dominikmarczuk (talk | contribs) (minor updates)
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Umbrarum Regnum
Alpha Project
Developer Mingos
Theme Fantasy
Influences ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights
Released not released yet
Updated as often as possible ;)
Licensing Whiskyware
P. Language C++
Platforms Windows
Interface True Colour custom ASCII set
Game Length unknown
Official site of Umbrarum Regnum


Umbrarum Regnum is an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. But at least it looks neat :).

The game is currently undergoing a total rewrite, since the previous code was very sloppy and barely maintainable.

Previous version features

Most important features implemented were:

  • UI (True Colour ASCII console emulator powered by libtcod, written and developed by Jice)
  • Multiple resolution support (from 640x480 to 1024x768)
  • pregenerated overworld with different terrains and 49 settlements
  • random map generators (wilderness tiles, dungeons, caves, perfect or partially braided labyrinths and towns)
  • savegame read/write
  • fast pathfinding
  • plenty of races, professions and skills
  • some monsters to fight
  • very basic combat system (to be developed later)

Rewritten version features

The features that have made it to the rewrite so far are:

  • UI (again libtcod is used)
  • some limited interaction between the PC and the environment (mostly collision handling)
  • 'l'ook command handled with the mouse
  • a more advanced than before forest generator based on Perlin noise
  • 2.5D maps, with two height layers (flat ground and rooftops/treetops)

To Do List

The features that are next on the TODO list are:

  • monsters
  • lightmaps and map shading
  • more map generators