100 Rogues
100 Rogues | |
---|---|
Stable game | |
Developer | Dinofarm Games |
Theme | Fantasy |
Influences | Rogue |
Released | (?) |
Updated | May 6, 2010 (?) |
Licensing | Commercial |
P. Language | |
Platforms | iPhone |
Interface | Graphical Tiles |
Game Length | Medium |
Official site of 100 Rogues |
100 Rogues is an original Roguelike for the iPhone, iPod Touch and iPad devices. It features two playable classes with unique skill trees (similar to Diablo), several tilesets, original SNES-style music, and fully animated pixel art. 100 Rogues was developed from scratch for the iPhone OS devices, and has a click to move control scheme rather than a virtual d-pad.
Skills
Combat strategy is at the heart of gameplay, and the key to success in battle is the result of intelligent choice and application of skills. Skills are purchased using Skill Points, which are acquired at the first level and at even levels after that. Each player class has 8-10 Skills available for purchase, which can be broken down into three categories: Active, Passive, and Stat. Active skills must be selected using a contextual radial, and most deplete the character's energy pool by varying amounts to use. While most Active skills use the player's turn, there are a few exceptions, like Teleport and Leap Attack, which do not take a turn for the player. Passive skills are immediately applied to the player as permanent buffs when purchased. An example of this is Blood Bask, a skill possessed by the Skellyman Scoundrel class, which automatically returns health to the player when she attacks a monster that bleeds. Finally, Stat Skills boost a player stat, like Accuracy or Strength.
Some Skills can be purchased subsequent times to boost the skill's effects. Holy Fires can be assigned up to three skill points, which increases the Skill's damage with each point. Fairy Blessing, a Skill that works by placing an Auto-Resurrection buff on the player, wears off unless purchased at a rate of once-per-death.
Reception
100 Rogues was received very well, getting 4 or 5 stars from most reviewers. Complaints were mostly focused on the stability of the game on release; several critics noted crashes or other bugs. Dinofarm Games made very quick attempts to fix these issues and some reviewers have since tempered their reviews.