Descension
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Descension | |
---|---|
Alpha Project | |
Developer | QJaxun |
Theme | Fantasy |
Influences | Dungeon Crawl Stone Soup |
Released | 12/28/2010 |
Updated | 2/10/2011 |
Licensing | |
P. Language | C Sharp, XNA, libtcod |
Platforms | Windows |
Interface | tiles, mouse, keyboard |
Game Length | short |
Official site of Descension |
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.
v 0.0.9 - Released 2/10/2011
- fleshed out townville - added a armorer, weaponsmith and sage
- added overworld monster respawning - every 50 turns a new monster spawner is added to the map
- added monster drops - monsters now drop a single random item when killed
- rewrote drag and drop functionality - drag from ground to equip, drag from equip to ground, drag spells, drag action buttons and drag to unequip item
- made first balance pass on level 1 spells and added scrolls for all first level spells
- improved logging system - load info now added to message_log.txt
- implemented player death and graveyard file
- implemented saving and loading - game can be saved at any time but there is only a single save file
- added scrolling battle text - white indicates melee or ranged damage done to monsters, red indicates damage taken by player, green/blue indicated hp/energy healing, yellow indicates damage caused by minions