Cave Chop
Cave Chop | |
---|---|
7DRL | |
Developer | Martin Read |
Theme | fantasy |
Influences | {{{influences}}} |
Released | 17 March 2012 |
Updated | {{{updated}}} |
Licensing | BSD |
P. Language | C |
Platforms | Linux |
Interface | keyboard, ASCII |
Game Length | {{{length}}} |
Official site of Cave Chop |
Cave Chop is a 7DRL by Martin Read, released in fulfillment of the 7DRL Challenge 2012. It is a derivative work of Martin's Dungeon Bash version 1.7. Note: the official web site is currently just a gitweb interface.
Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction.