Cult: Awakening Of The Old Ones
Revision as of 16:38, 31 August 2012 by SamuelKikaijin (talk | contribs)
Cult: Awakening Of The Old Ones | |
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Alpha Project | |
Developer | David Hagar |
Theme | Fantasy, Lovecraftian, Freeform, Procedurally-generated world |
Influences | Dwarf Fortress, Darklands, Elder Scrolls, many more |
Released | Tentative 2013 |
Updated | 29/6/2012 - .31 Alpha |
Licensing | Commercial |
P. Language | Python |
Platforms | Windows, Porting tentative for Mac and Linux |
Interface | Mouse-based, keyboard |
Game Length | Unknown |
Official site of Cult: Awakening Of The Old Ones |
What is Cult?
Cult is an open-ended role-playing game set in a user-generated world with a strong focus on storytelling, exploration, and environmental interaction.It is about exploring a richly fleshed-out fantasy world unique from any other, with procedurally generated stories, myths, legends, civilizations, creatures, gods, and - well, basically everything! Cult is one part role playing game and one part experiment into the possible depth of procedural generation.
Objectives
- Custom-tailor the life story and personality of your adventurer, or let the game randomly create it for you.
- Explore dungeons and hunt for loot, artifacts, and powerful spells in traditional roguelike fashion.
- Build a house, a castle, or even a city. For larger projects, you'll need to hire companions (or convert minions).
- Craft everything from weapons and armor to furniture and food. Use it to outfit your personal entourage or army, or trade it away for riches.
- Establish yourself as a local power. Eventually, you could become a political player, the leader of a powerful religious sect, or even a king.
- Wander the world and discover civilizations with vastly different cultures, governments, and traditions. Hunt or tame fantastical creatures that are nothing like anything you've ever seen on Earth!
- Revive banished gods from their hiding places within ancient ruins and harness their forbidden power for your own purposes.