Ultima Ratio Regum

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Revision as of 19:15, 3 October 2012 by UltimaRatioRegum (talk | contribs)
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Ultima Ratio Regum
Alpha Project
Developer Mark Johnson
Theme Strategy Games
Influences ADOM, Dwarf Fortress
Released ~Summer 2012 (alpha)
Updated
Licensing Closed Source
P. Language Python
Platforms Windows
Interface ASCII, Keyboard
Game Length
Official site of Ultima Ratio Regum


About

Ultima Ratio Regum is a middle-ground between roguelikes, RPGs and strategy games. It has no fantasy elements and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. Combat is rare and deadly - whilst these mechanics are modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.

A randomly generated map; climates, mountains, rivers, oceans, volcanoes...

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4/16 skill trees.

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URR aims to eventually be a fusion of roguelike and strategy two genres - rather than a strategy game where you command with omniscience (even in ancient eras), you instead command as an individual character also in the game. Orders must be issued in person; you can lose contact with distant armies; but the same mechanics affect the AI players who also lack omniscience and depend upon the knowledge of situations they themselves can garner. Worlds can be generated over a vast array of sizes, climates and types, but all ultimately with no fixed objective but a world full of civilizations and factions to be allied with or battled against. It aims for depth in character development and world events, but with much in the 'middle' - constructing buildings, city growth, resource management - abstracted out (as other games exist which handle those well). Political and social dynamics will be modeled via a complex system that aims to generate both a history for the world, and the current state of political affairs when your game begins.

Minimap showing the world map, and the height map.

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Wandering around the world...

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Read the blog, join the Facebook group (https://www.facebook.com/UltimaRatioRegumRoguelike), the mailing list (send me an email at mark at ultimaratioregum co uk letting me know you’d like to be added to the list. I won’t share your address with anyone else – I don’t know anyone else), or follow the game’s twitter at UltimaRegum (https://twitter.com/UltimaRegum) and be notified the moment the demo appears! You’ll also be updated on blog entries, development ideas, and various other things too. It has now been released – check out the Downloads page for more info (http://www.ultimaratioregum.co.uk/game/downloads/).