The Veins of the Earth
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The Veins of the Earth | |
---|---|
Beta Project | |
Developer | Zireael, Sebsebeleb |
Theme | Fantasy |
Influences | Incursion, D20 |
Released | 2013 Jul 15 (v.0.0.5, beta 1) |
Updated | 2013 Aug 17 (v.0.0.8a standalone) |
Licensing | Open source, Freeware |
P. Language | Lua |
Platforms | Windows, Linux, Mac |
Interface | ASCII, keyboard |
Game Length | |
Official site of The Veins of the Earth |
The Veins of the Earth is a module for T-Engine 4.0.1.
The standalone version (T-Engine + module) can be downloaded from https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.0.8a-standalone/standalone.Veins.0.0.8a.zip. The ModDB site downloads come later due to their authorization process.
The game is a playable beta.
Contributors WANTED!
Just fork the repo, make your changes and then make a pull request back. There's a list of issues (bugs and ideas) available on git, too.
Remember, do NOT include anything that's not OGL (i.e. no kuo-toa or illithids).
Features currently implemented include:
- 8 classes: fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock
- 2 prestige classes: shadowdancer, assasin
- 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes
- multiclassing & prestige classes
- colored character sheet
- randomized unarmed and weapon damage; archery and weapon finesse
- attack roll & AC & critical hits
- saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
- hp, exp, dungeon level on-screen display
- inventory & encumbrance
- spellbook, an iconed hotbar for spells, some 0 and 1st level spells [Seb]
- armor spell failure chance; key stat must be 9 to cast spells
- attributes roller before character creation; now guarantees higher stats
- some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses
- feat and skill select [Seb]
- skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
- skill tests printed to log; max skill ranks implemented
- most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb]
- ranged weapons as starting equipment; deep-dwelling races no longer get a torch
- most melee & skill enhancing feats from SRD
- working Intuition skill and item identification
- colored in-game help screen; colored tooltips; colored log messages
- stairs have a chance of not changing the dungeon level [Seb]
- calendar
- item tooltips
- terrain effects
- speed bonuses