Slash'EM Extended
Revision as of 15:02, 13 December 2014 by Bluescreenofdeath (talk | contribs) (Version update; the game can also be compiled for Unix systems now.)
Slash'EM Extended | |
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Stable game | |
Developer | Amy Bluescreenofdeath |
Theme | fantasy |
Influences | NetHack,SLASH,SLASH'EM,UnNetHack,SporkHack,ToME,Angband,ADOM |
Released | Dec 16, 2013 (?) |
Updated | Dec 13, 2014 (?) |
Licensing | Nethack General Public License |
P. Language | C |
Platforms | All 32-bit MS Windows (95/98/NT/2000/XP) plus Windows 7, Unix |
Interface | ASCII, Keyboard |
Game Length | Many hours. |
Official site of Slash'EM Extended |
Slash'EM Extended (which is short for Super Lotsa Added Stuff Hack - Extended Magic) is a variant of NetHack with, as its name implies, many new features. It is the spiritual successor of SLASH'EM (by Warren Cheung), based on version 0.0.7E7F2, with various additional changes since.
Description
Slash'EM Extended can be described as SLASH'EM with some added features, such as:
- New classes
- A rearranged dungeon with a longer quest
- Many new variants of special levels (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
- Lots of new monsters and items
- Game balance fixes to reduce tedium and farming
- Inspired by ToME, the ability to play as a lost soul by naming the player character "lostsoul" (without quotes), where the player has to escape from the Halls of "Mandos" (Medusa).
Version and platforms
Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is v86, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.