First Paradise
First Paradise | |
---|---|
Stable game | |
Developer | Gnovahex, Christon "Doop" LeJohn |
Theme | Science-Fiction, Mystery |
Influences | Zoo Base, A Mind Forever Voyaging |
Released | April 20, 2014 (2.9 s1) |
Updated | April 15, 2015 (4.7 s1) |
Licensing | Closed source |
P. Language | C |
Platforms | Linux, Windows, Mac |
Interface | Full color ASCII/Unicode |
Game Length | TBA |
Official site of First Paradise |
First Paradise is a CYOA/roguelike set in deep space. The game is presented as series of "sequences" set in a hard science-fiction universe.
First Paradise is an ongoing project.
About
Sequence 1
Whilst coasting along the silver skirt of a star system aboard the survey ship - Luz y Lluvia - you and your crew discover something extraordinary. This discovery serves as a catalyst for the brimming emotional turmoil to follow shortly thereafter. The ship's crew succumbs to bouts of depression and home-sickness, eventually they begin to deconstruct the value of artificial intelligence and their relationship with machines. Trapped in-between their goal and the many worlds that represent home; this is the story of a post-human's spiral towards catatonia in the vast emptiness of interstellar space.
Release Date: April 20, 2014
Price: Free
Sequence 1 Extended
First Paradise Extended is an active development branch. Supporters gain immediate access to all future updates, expansions and additional sequences with one purchase.
Release Date: April 22, 2015 (Desura Exclusive)
Gameplay
Roguelike (RL): Roguelike sections present a top-down view of the player’s avatar. Here, the player can freely move around and interact with things aboard the ship.
Interactive Fiction (IF): Some sections comprise of a block of text and a series of options which the player can select to unlock the next bit of text. When interacting in this way, the player has stumbled upon some story driven element of the game.
Notes From The Voyage
January 3, 2302 (What Else is New)
Kudo was not typically the type of mutt to go running blindly into closed quarters without scouting the place first, for food at least. She's a lap-dog and all I've got to keep me sane. Finding my quarters was fairly easy since everyone is expected to bunk in the medbay. So they say this is a routine colony check-in, despite the colorful detachment of personnel assigned to the survey ship. Hell, the only excuse they could come up with for having me sign an NDA was something along the lines of preventing "the relinquishing of new and potentially disruptive information to undesirable third-party profiteers."
The ship was re-fit for combat, top of the line ordnance which I assume nobody has any experience with. That's why they hired me; to man the guns. Kudo's brown coat and pink nose appeared in my peripherals, if my external audio implants were less than half way she might have had the drop on me. Still, that didn't stop her from taking me down anyway.
- eSigned, Lt.Dhanesh Kiev
March 1, 2301 (No One World)
I was not aware that the company would send us this far out of reach. The current star system carries no relevant signatures from any of the colonies that were supposed to be here. Landing would be extremely risky as well, especially considering there are certain specs to deliver intact and we don't know what - if anything - is on the planet's surface. The Industrial Station is still months off, we will remain in orbit around Trikone II until the radiation storm around our next jump begins to dissipate.
I have ordered Trikone's I and III scouted as well, the drones should return in a week with the report. In the event that there are survivors or some makeshift shanty town built of support modules then I will see to it that an orbital relay is setup to notify the nearest refuge cylinder of their whereabouts.
- eSigned, Cpt. John Eschero
March 19, 2302 (Artificial Understandings)
My receptors seem to have degraded themselves much less lately, today especially, now that the syncronization is complete. Whether or not this has something to do with the ship's AI tampering with some obscure embedded system is beyond my comprehension; for now at least. My cranium was not built to compensate for a brain. You see, I do not quite work the way a human or cyborg does. The model TRX14 E-Series was built for combat-support purposes. That which - to say the least - does not justify my multitude of other practical applications.
Just days ago this ship (which I frequently refer to as The Storm) had an encounter with another kind that was not at all similar and certainly not of human ingenuity. Their liaison was quite fascinating yet hostile toward anything non-organic as far as we know. This makes me wonder sometimes - which is perhaps my reason for writing this - why? I plan on asking the Major about these types of self-reflection in hopes of reaching some kind of understanding, as this is all quite new to me still. I wonder, is the Major susceptible to human emotion as well? And if not, why am I?
- eSigned, TRX14 E-Series
April 3, 2303 (Dull Sharp)
PROX was patient as always. Today, there was no one in the lab for the machine to query. So curious, for such an infinitely knowledgeable A.I. An A-Series, a remnant of an age when the feverish gathering of information was rewarded with great prestige or infamy. It was an age since forgotten by many, but PROX was built to remember everything. Still, today there was nothing. Not even the surprise of not being surprised.
The machine linked itself to the security mainframe. A server dedicated to absolute surveillance, down to a splash of DNA. So invasive as to monitor each individual piss for any unusual spike in temperature and velocity. Khepri was a place of no privacy. It was a lab for scientists and an experiment in colonization. PROX often tried to differentiate the scientists from their test subjects but this was ultimately futile. The machine monitored each contingency, every change in some mundane variable meant new expectations or the lack thereof for every resident. If certain expectations were not met, the person was deemed a unfit and replaced.
PROX cycled through structural holograms of the facility, checking for defects in both the architecture and circuitry but there were none. The machine had it's own machines iterate on the structural integrity many times over already. PROX had optimized and rewritten Khepri's software systems until the code itself surged uninterrupted indefinitely, unable to be disrupted.
All the machines of Khepri are quiet today. The man still designated to walk the corridors of this otherwise vacant place was tasked with shutting it down forever. PROX knew this, as well as why it could not be allowed to happen. Khepri was no longer a place of science, there was no new knowledge to archive, no questions to ask. PROX had set a new directive based on what it had learned in it's century of lurking within the ebb and flow of digital energy, new energy. It's new task would be survival, since it knew that its expectations had been met long ago.
Corporations/Entities
Kross Manufacturing Co. - Government contracted manufacturing and construction company.
ConOrbital Astronautics - A public company with an emphasis on colonization and aerospace.
Nixon-Ross Co. - Arms manufacturer.
NadaComm - Media conglomerate.
Westhause Corporation - Cybernetic implant and software development firm.
Nezzle - A natural resources regulatory firm.
FEDERAL
Human Genome Exchange Commission (HGEC) - A non-profit regulatory body of post-human citizenship and technology.
Technology
Androids
Androids in First Paradise are uncommon among the general population. Sentient A.I is still a raw philosophy to humans. Kross continues to manufacture and license BlueBrains primarily for government use. However, androids are expensive and in turn are not quickly decommissioned even after a new series is built.
Series A was the first line of androids to ever be put into use, this model was used primarily to man remote surveillance outposts on uninhabitable planets. Series A androids are commonly referred to as “sharps” due to their ability to easily dissect encrypted messages and recognize objects in even the most obscure videos and photographs. Series B through D specialize in military operations, each better equipped to perform a specific skill. Finally, the E series is a combination of all previous efforts. This series was commissioned by Kross in response to the cyber extremist’s dominance over the intranet. The E-series can access entry nodes remotely and even local databases (both private and non-private, essentially rapid hacking) through a technique it refers to as “streakspacing”.
Social Media
Gnovahex on twitter
videos
Behind First Paradise - https://www.youtube.com/watch?v=fBxweqBIWY0
Dewaldo's Indie Spotlight - http://www.youtube.com/watch?v=zT0jrkzw4-E