Mt. Drash: the Roguelike
Mt. Drash: The Roguelike | |
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7DRL | |
Developer | Slash |
Theme | Fantasy |
Influences | Mt. Drash, DoomRL |
Released | 2006 |
Updated | 24/01/2007 |
Licensing | close source, freeware |
P. Language | Java |
Platforms | Java |
Interface | ASCII, Graphics, Keyboard |
Game Length | 2 hours |
Official site of Mt. Drash: The Roguelike |
The initial version of this game was Slash's entry for the second 7DRL programming contest
In the 7DRL version, there was no way to access the different weapons or armor which were already available; an updated version was released on 07/05/2006; it added LOS, items on floor, and enhanced UI and combat.
After a lot of work, and three playtesting versions, a very updated version 0.3 was released 24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface and much more.
Description
Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it tries to extract the main idea from the game into something more interesting to play and more related to the Ultima saga.
In the game, you, the Stranger from another world, are caught by the evil garriontrots and given a chance to gain your freedom by entertaining them through different levels fulls of monsters and dangers.
Features
- 8 Circles of magic, lots of spells
- Combat maneuvers, a new option for fighter types
- Integrity and Evade points systems, in which actors move when evading blows
- GFX interface with 2 classic Ultima tilesets and an option to customize them.
- Special places on level generation
- Automap
- Enemy drops
- Special levels
- Items and accesories
- Secret quests
Requirements
Java Runtime Environment 1.4.2 [1]
Website
DrashRL section at http://www.santiagoz.com/web