Ascension the Lost Horizon
Revision as of 04:27, 30 November 2019 by GrishdaFish (talk | contribs)
Ascension, the Lost Horizon | |
---|---|
Alpha Project | |
Developer | (GrishdaFish) |
Theme | Fantasy |
Influences | IVAN, Incursion, DCSS (very loosely) |
Released | TBD |
Updated | November 29, 2019 |
Licensing | |
P. Language | Python |
Platforms | Windows |
Interface | ASCII, Keyboard, Mouse |
Game Length | Medium |
[ Official site of Ascension, the Lost Horizon] |
A dungeon delving roguelike with a heavy focus on lighting and a strong emphasis on ease of play.
Features
- Real time full color dynamic lighting
- Horde based combat, with plenty of swarms
- Full mouse and keyboard support
- Modern key set (wasd) with rebindable keys
- Libtcod subcell resolution and true colors
- Dynamic timing system
- Particles
- Intelligent AI
- Easily moddable
- Scriptable levels and individual rooms
- Hotbar / Quickbar
General/Common
- Resource management
- Inventory and equipment system
- Fog of war
- Several damage types each with unique properties/effects
- Permadeath
- Turn-based action
- Single player with minor online elements
- No hunger clocks
Screenshots and gifs
General Gameplay:
Spell effects and hot bar:
Subcell lighting: