Mines of Morgoth
Mines of Morgoth | |
---|---|
Stable game | |
Developer | Philippe Wartelle |
Theme | Fantasy |
Influences | Moria |
Released | 2002 Jan 14 (?) |
Updated | 2009 May 02 (1.0) |
Licensing | Freeware |
P. Language | Visual Basic 6 |
Platforms | Windows |
Interface | Graphical tiles |
Game Length | Many hours |
Official site of Mines of Morgoth |
This clone of Moria (Amiga version) with the first 20 levels is free to download from the website.
Notable differences from the Amiga version of Moria :
. Completely different dungeon generation routines generating far more diverse patterns.
. Enhanced AI that varies in smartness according to type of monster.
. Synth sound effects.
. Saving the game is only allowed in the village so as to avoid perma-death yet still punish careless playing.
. All code is rewritten from scratch in VB6 + DirectX. This is not a port.
Similarities :
. All monsters, objects, spells are the same as in Moria except the end monster as it stops at level 20.
. Only the first two spell books are implemented (out of four in the original).
. The village has the same shops but the haggling, amusing at first but tedious in the long run, has been removed.