Wyrm's Wrath
Revision as of 03:36, 19 March 2021 by Mscottmoore (talk | contribs)
Wyrm's Wrath | |
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Beta Project | |
Developer | Michael Moore, Lemunde, brightbone |
Theme | Fantasy |
Influences | Mage Knight Board Game, Gloomhaven, Slay the Spire |
Released | March 13, 2021 |
Updated | March 18, 2021 |
Licensing | Open Source (GPL), art©Lemunde, audio©brightbone |
P. Language | JavaScript (TypeScript, React) |
Platforms | Browser |
Interface | Tiles, Keyboard, Mouse |
Game Length | ~60 minutes |
Official site of Wyrm's Wrath |
A deck-building game with a traditional roguelike core.
Description
The Wyrm is dead, but an egg remains...
The Rogue who now calls himself King of the Dungeon has stolen the Chalice.
Grow, explore, ascend, and find his Palace, and retrieve your birthright.
Wyrm's Wrath is a deck-building roguelike. Each turn you can:
- play any number of fast cards
- then play a slow card
- or redraw your hand
- or move
You can kill enemies by damaging them with card abilities, or you can simply move into their space, instantly eating them.
To win, explore each level to find the stairs, and reach the Palace on level 5. Retrieve the Chalice by eating the King, or killing him then eating the Chalice.
Screenshots