POWDER Gameplay

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Overview

This page is to discuss frequent POWDER gameplay questions. Feel free to add new categories or improve the answers within categories. We might want to separate spoiler/non-spoiler issues at some point - for now assume everything to be possible spoiler.


Deities

There are many gods that will be the main audience during the adventure. Each has it's own likes and dis-likes and will likely smite you if you piss them off.


God Points

Picking "Pray" on the verb list shows a list of the gods, set up like this: God: n???? (n????) Like this: "No one God: 0 (0)" What are these numbers? Described in a newsgroup post. These numbers change depending on your actions. In a nutshell, the number on the right states the "quantity" of any action the god might do (heal you a little or a lot) and the number on the left states the chances of that god of taking action. If it's positive, the higher the more often he will intervene in your favor. If it's negative, the opposite is true.


Dress Codes

Certain deities appreciate it if you dress "well". What exactly that means depends on the deity's preferences.


no one god

Description

  • Class: Adventurer
  • Stat gain: +5/+5


Klaskov

Description

  • Class: Fighter

Dress Code

Dressing like a fighter requires heavy armour:

  • Iron Helm
  • Tower Shield
  • Plate Mail
  • Iron Shoes

This results in getting regeneration

Belweir

Description

  • Class: Cleric

Dress Code

Dressing like a wizard not only makes you look silly and please Belweir, it also accelerates your Mana regeneration.

  • Floppy Hat
  • Plain Robe
  • two rings
  • Pointed Slippers


Quizar

Description

  • Class: Rogue

Dress Code

Dressing as a Ranger requires:

  • Leather Cap
  • Bow
  • Studded Leather Tunic
  • Hiking Boots


Tlosh

Description

  • Class: Necromancer


Pax

Description

  • Class: Cleric

Dress Code

Since Powder 079 it should be possible to dress as a Cleric. It might involve a book and amulet, but nothing is confirmed.


><0|V|

Description

  • Class: Cultist

Intrinsics

There are many stat changes you can go through. This is an uncomplete list, and it will focus on harmful Intrinsincs.

  • Poisoned

There are various degrees for poison, from mild to deadly poisoned.

  • Choking
  • Aflame
  • Hardening
  • Blind
  • Amnesic

(I wouldn't like to be an adventurer)

Feared Monsters

Specific monsters that cause the most grief and ideas about what to do about them.

Cockatrices

How do you avoid being turned into an object d'art?

-Kill it from range. For this, you will need either to be fast, or preferably, to be able to jump, so you can keep your distance, and either spells, wands or a stack of thrown weapons large enough to kill it.

-Amulet of Unchanging. This stops you from being petrified, but may be difficult to find.

-Polymorph. Polymorphing yourself cures you, and you won't keep on hardening after changing back into yourself. Polymorphing into something with unchanging can prevent hardening. Polymorphing the cockatrice may, at least temporarily, turn it to something easier to deal with (or it may not - I don't recommend using this, expect as a last resort).

-Stone to flesh spell.

Green Dragons

How do you avoid a quick death by poison?

-Kill it from range. Green dragons are the only dragons without a breath weapon. See the entry on cockatrices.

-Poison resistance. Even with poison resistance, the dragon's poison will deal about 30 points of damage, but by itself, that is not enough to kill most characters.

-Spells. Cure poison will solve the problem, and Slow Poison can give you time so you can find a solution.

-Polymorph. If you polymorph yourself, you will not suffer from the poison in your new form, but will have to deal with it once you change back to your original form. Also consider polymorphing the green dragon if you're about to be poisoned, and have no way to deal with it.

Water Elementals

Sure, you've killed the water elemental. But you still can't breathe!

-There are some objects that grant you breathless. If you don't need oxygen, choking isn't a problem, is it?