User:Soyweiser
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Hi.
I have mostly been doing some small cleanup work on the wiki. Planning to become a developer for years now. :)
--Soyweiser 15:16, 30 July 2008 (CEST)
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If found on my harddrive a list of old roguelike development topics from the skoardy.demon.co.uk site (now dead). Some of them don't seem te be on this site yet.
Here is a list of all the subjects and authors. Sans email adresses of course. If any are needed/wanted etc just say on my talk page and I will provide them. I didn't just add them to the page because of copyright.
Dungeons and Mazes
* Creating a Dungeon - Brian Bucklew * Dungeon-Building Algorithm - Mike Anderson * Creating a Forest - Bryan Strait * Fractal Landscapes - Mike Anderson * Populating The Dungeon Of Items & NPC's - Stuart George * More Continuous Content - Joseph Swing * Representing the Dungeon - Brian Bucklew * Finding Explorable Regions - Ross Morgan-Linial
Game Mechanics
* Creating a Character - Brian Bucklew * Random Names - Gero Kunter * Random Name Generation Using Regular Expressions - Brian Robinson * Object Representation - Sean Middleditch * Creating Inventories - Erno Tuomainen * Inventory Abstraction - Kenneth Power * Equipment Wear and Tear - Michael Heinich * Representing Magick Spells - Sean Middleditch * Programming Roguelike Magic - Juho Snellman * Line of Sight - Tobias Downer * Line of Sight - Steve Register * Computing LOS For Large Areas - Gordon Lipford * An Efficient Observation Algorithm - Avier Taylor-Paul * Field Of Vision - R?©gis Dubois * Ray-Tracing Field-of-View Demo - Greg McIntyre * Simple Combat In The Dungeon - Brian Bucklew * Randomiser Algorithms - Simon McGregor * Time Tracking - Gwidon S. Naskrent * Handing Out Experience - Rick Carson * The Building of Towns - Michael Blackney * Implementing Interesting Townfolk AI - Odin Jensen * Roguelike AI - Doing It The Generic Way - Sami Hangaslammi
Gameplay
* Story - George Petryk * Allocating Experience and Character Advancement - Matthias E. Giwer * Language in Roguelike Games - Esa Ilari Vuokko
Multiplayer Fun
* Sureal Time - Damian Bentley
Monsters
* Plug-in Monster AI - Mike Anderson * Tracking by Scent and Sound - Jim Crawford * Monsters Who Carry - James Burton * A Better Monster AI - Joseph Swing
Graphics
* Pretty Pictures - Darren Hebden
Sound
* Sound & Music - James Burton
Techy Stuff
* Heap Space Conservation - Steve Segreto * Compressing Savefiles - Ross Morgan-Linial * Info Files - James Burton * Stacktraces in gcc-compiled programs in Win32 and Linux-executables - Jurriaan Kalkman * How To Write A Roguelike Game/Engine - Esa Ilari Vuokko * Redefinable Keyboard Bindings - Stuart George