Module

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Revision as of 22:15, 13 February 2009 by Nate879 (talk | contribs) (remove roguelike development category, add stub)
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A module represents a pluggable piece of software designed for an specific engine.

Depending on the engine, the modules may be as simple as definitions for the ingame objects, to complex software on their own in form of scripts that defines specific aspects of ingame behaviour, like world generation and creatures AI.