Dungeon persistence
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Dungeons may be:
- non-persistent, where a level is different every time the user returns to it through an entry point, such as a set of stairs.
- persistent, where once a level is generated it is fixed, and its contents will not change randomly upon re-entry.
Persistent dungeons
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- Items remain in place
- Realistic
- Sense of accomplishment in exploring an entire level can be attained
- Bleak if a level has been permanently cleared
Non-persistent dungeons
- The player doesn't have to venture far to come upon a new scenario
- ...
- ...