MnemonicRL
Revision as of 14:59, 7 June 2009 by Dabreegster (talk | contribs)
MnemonicRL | |
---|---|
Talkie-Talkie Project | |
Developer | Da-Breegster |
Theme | Steampunk, Surreal |
Influences | {{{influences}}} |
Licensing | Open Source |
P. Language | Perl |
Platforms | Linux, Windows |
Interface | ASCII, Keyboard |
Game Length | {{{length}}} |
[{{{site}}} Official site of MnemonicRL] |
MnemonicRL is an ambitious 2009 project by Da-Breegster. Its notable features include ASCII art sprites for the static town, animation (snow, fire, smoke, etc), and its multiplayer capabilities. It has an increasingly intricate plot; players arrive in Cyphen, the Land of Nowhere, a purgatory where they await their memories in the river. However, the factories seem to be affecting this process somehow, and it is up to the entire community to decide what to do.
Release
I'm having problems creating a Windows port, which prevents a general release. Perl and Curses are not playing well together. Here are the things that I have tried:
- Strawberry Perl with pdcurses - Curses.pm (the Perl bindings) would not compile against pdcurses)
- ActivePerl - A Curses ppm exists, but POE::Wheel::Curses (POE provides the multitasking and networking) needs a proper event loop, not the Win32 one.
- Cygwin + pp - Cygwin provides a Unix environment for Windows, and the game runs fine within it. However, redistributing a Cygwin environment is difficult because of technical restraints (when you install it, it not only adds entries to the registry but also sets up some special path links, which is difficult to reproduce). I have tried creating a standalone exe from within Cygwin using pp/PAR, but the result has some PAR cache bugs.
Is anybody familiar enough with Perl and Curses on Windows to help me out?