Colossal Cave Adventure
Colossal Cave Adventure, more commonly called Adventure and often described with the adjective "Crowther/Woods", was the first game in the interactive fiction (once called "text adventure") genre. It was developed by William Crowther and Donald Woods between 1976-77, and there have been many variations and ports of the game since then.
Adventure was a key influence on Rogue, which was essentially the "travelling through a cave" model of Adventure as applied to traditional RPGs such as Dungeons & Dragons, using the Curses library to simulate movement (instead of entering compass directions as done in interactive fiction games).
Links
- Adventure Article on Baf's Guide to the IF archive.