Netwhack
Netwhack is a roguelike game written in Java by Oliver Richman.
Netwhack | |
---|---|
Developer | Oliver Richman |
Theme | Fantasy |
Influences | NetHack |
Status | Beta 0.5.0 |
Released | 24/06/1997 |
Updated | 06/01/2006 |
Licensing | Closed Source, Freeware |
P. Language | Java |
Platforms | Java |
Interface | ASCII, Emulated ASCII, Keyboard |
Game Length | 15 minutes |
Official site of Netwhack |
Description
Netwhack is under development, currently on Step 14 of How to Write a Roguelike Game in 15 Steps.
Key features in version 0.5.0:
o Different kinds of dungeons (LCave, BDungeon, etc)
o A movement cost and priority system.
o Magic items (such as a sword of strength).
o Load and save ability
o Extremely small size (102kb)
o Better monster AI than in 0.4.8.
I've taken time to write a developer's journal, a captain's log if you will, as I write this game over the years. This and the game itself is available on the game's homepage.
Coming Soon
There are already many new features in the development version. You can download and play the development version by visiting the homepage and downloading the daily build. It is unstable. Please only report bugs from the release version.
o 25% smaller size (only 77k)
o You can now chat with NPCs.
o Shopkeepers and shops are in.
o Powerful random name generator
o unidentified, cursed and uncursed items (coming soon)
o All the other things which make the above easier (for example, scrolls of identify)
Versions and platforms
Netwhack requires Sun Java 1.5 or higher. Get Java Now!
Latest release version is v. 0.5.0, dated January 4th, 2006.
Latest development version is v. 0.5.3.1, dated January 7th, 2006.
Boring Facts
o Netwhack simulates an old IBM PC's 80x25 screen, and even contains it's own 24bit colormap for 100% portability.
. It always looks exactly the same on any system it runs on.
o Reccomended operating systems are Linux, Windows or Macintosh.
o Reccomended hardware: 500mhz Pentium Compatable or better. 512mb ram.
o Netwhack v0.5 is 102 kb in size and is comprised of 4,371 lines of source code.
o Netwhack v0.5.3 is 77 kb in size and is comprised of only 3,500 lines of code.
o The 56 source files in Netwhack compile in under two seconds on my AMD 1.7ghz linux system.
Known Bugs in 0.5.0
Here, fixed means i've fixed the bug in the latest development version.
If you find a new bug in my game, or just want to tell me what you think, please send me an email.
o Problems relating to pre-costed actions (attacking thin air, random crashes after traversing stairs, etc) (fixed)
o You can eat items you're holding and they don't dissapear from your inventory. (fixed)
o The game crashes on Windows XP on "Dimension d = getPreferredSize();" (fixed. looks like a bug in Java)
o Problems with inventory selection system (fixed)
o Serialization problems when loading and saving games (improved)
o Monsters which attack each other display "You hit..." (fixed)
o If you try to hold a weapon, you wield it instead (working)
o Problems with the startup screen (rest of the game seems fine).
Thanks
The development of this game would not have been possible without the following people's assistance.
Mike Anderson - for "The Algorithm", and a great game to look up to (Tyrant)
Dr. Lowenthal - for the DDungeon algorithm (no longer used)
Jim Babcock - for the Cellular Automata method of generating cave-like levels
R.Alan Monroe - for the L-Cave algorithm
The Nethack Devteam - for the inspiration to write a roguelike game
See also
Netwhack Homepage
Concept Art
CryptRL - homepage
Dweller - homepage
Guardian Angel - homepage
JADE - homepage
Kalyp - homepage
NG Java Roguelike Engine - homepage
Tyrant - homepage
Art with Wanny ^^