Robotfindskitten

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Revision as of 01:04, 10 March 2010 by PotatoEngineer (talk | contribs) (This amuses me.)
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Robotfindskitten
Stable game
Developer Leonard Richardson
Theme Zen simulation
Influences
Released 1997 ({{{relver}}})
Updated 25 March 2008 (1.7320508.406) ({{{updver}}})
Licensing GPL
P. Language Depends on platform:
C for POSIX
Turbo C++ for DOS
...
Platforms A lot
Interface ASCII
Game Length Less than five minutes
Official site of Robotfindskitten
Robotfindskitten is a coffeebreak roguelike


Robotfindskitten is a Zen simulation where you, robot (#) are going to find the kitten. The problem is it has hid itself among several things that surely are not kitten. Your task is to touch objects to determine what these are. When a bogus item is found you receive an often funny message describing it. The game ends when robotfindskitten.

Game can be started with parameter specifying amount of bogus things. Subversion number determines total amount of non-kitten objects available.

+-----------------------------------------------------+ 
| [-]                .::. .::.              |\_/|     | 
| (+)=C              :::::::::              |o o|__   | 
| | |                ':::::::'              =-*-=__\  | 
| OOO                  ':::'               c_c__(___) | 
+-----------------------------------------------------+

See it in color on official site.

Robotfindskitten only completes up to step 4 in the 15-step program. And yet, it works wonderfully.