Tales of Maj'Eyal

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T.o.M.E.
Major Roguelike
Developer DarkGod, various Dark Priests
Theme Fantasy, Tolkien
Influences Tolkien
Released 1998 Oct 24
Updated 2008 May 05 (2.3.5)

2010 Sep 20 (4.0.0beta11)

Licensing Open Source, GPL3
P. Language C/Lua
Platforms Windows,Unix,Mac OS X,...?
Interface ASCII, OpenGL, Keyboard, Mouse
Game Length long
Official site of T.o.M.E.


Tales of Maj'Eyal was an Angband variant


T.o.M.E. stands for The Tales of Middle Earth

It was previously known as PernAngband but changed its name. ToME has its roots in Angband (it was a Zangband 2.2.0 variant at its inception) but has since been completly rewritten from scratch for 4.0.0 version and is now its own game.

The latest versions have been split into a game engine called T-Engine and a game module which is the thing players actually call ToME.

The goal is to allow anyone to create her/his own game without the hassle of coding all the annoying bits, and in the case where nothing too fancy is needed to do so without coding any scripts.

Some notorious ToME features (but far from the only ones):

  • Skill points based character progression
  • Freeform quests (only very few obligatory quests)
  • Special levels
  • Multiple dungeons and towns with a large wilderness
  • Schools of magic-based spell system
  • Lots of very different races, subraces, classes and class specialization
  • Tolkien themed (not completely strict)
  • Lua scripted
  • Support for modules

For version 4.x.x it has a new homepage, a wiki, a forum, a site for its engine and a dev blog.

For version 3.x.x and 2.x.x it has an old home page One can also check out the ToME Library where lots of user modules, packages and scripts are presented.

See also the ToME entry on wikipedia.