Descension

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Revision as of 09:15, 18 January 2011 by QJaxun (talk | contribs)
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Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 1/18/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.0.6 - Released 1/18/2011

  • began to implement spells - currently damage, damage over time, healing, heal over time, stat increase, teleport, stun and root spells are implemented
  • reworked monster spawning - only monsters with a +/- 1 level difference will spawn
  • added skip turn and rest commands
  • added ground item mini-inventory
  • added colored player fov and light flicker
  • made a installer thats checks if all prerequisites are installed
  • added Spell Editor Tab to data editor